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Archive for the ‘Interview’ Category

Jan
28

What have you built with Arduino? Interview 14&15 #MFRome14

arduino, Featured, Interview, Maker Faire Rome, MakerFaire, video Comments Off on What have you built with Arduino? Interview 14&15 #MFRome14 

beeuno

Maker Faire Rome video interviews – “What have you built with Arduino?” – A couple of new protagonists for our short series:

  • Bee Uno – Arduino-controlled DJ midi controller, interview with the makers

 

  • ITIS-LS – F. Giordani students’ quad ambient controller

Explore playlist on Youtube >>

Jan
21

What have you built with Arduino? Interview 12&13 #MFRome14

Featured, Interview, Maker Faire Rome, MakerFaire, video Comments Off on What have you built with Arduino? Interview 12&13 #MFRome14 

fablabtorino
Maker Faire Rome video interviews – “What have you built with Arduino?” – A couple of new protagonists for our short series:

  • Soluppgång (Lampada Solare) – Interactive Sunlight Lamp, university project

 

  • Fablab Torino – Interview with Fabrizio Garda, the latest projects created at Fablab Torino

Explore playlist on Youtube >>

Jan
05

What have you built with Arduino? Interview 4&5 #MFRome14

arduino, Featured, Interview, MakerFaire Comments Off on What have you built with Arduino? Interview 4&5 #MFRome14 

melLi

Maker Faire Rome video interviews – “What have you built with Arduino?” – A couple of new protagonists for our short series:

  • Arduino controlled Exo-Skeleton – Interview with Mel Li (Ph. D) about her latest project
  • Vertical Automatic Garden – Automatic garden controlled by Arduino

 

See playlist on Youtube >>

Dec
24

What have you built with Arduino? Interview 2 and 3

arduino, Featured, Interview, MakerFaire Comments Off on What have you built with Arduino? Interview 2 and 3 

megaboard
Maker Faire Rome video interviews – “What have you built with Arduino?” – A couple of new protagonists for our short series:

  • Qtechknow –  Quin Etnyre and his new line of maker products
Dec
22

Maker Faire Rome 2014 – What have you built with Arduino?

Featured, Interview, MakerFaire, video Comments Off on Maker Faire Rome 2014 – What have you built with Arduino? 

makerfaire-vid

Many of you were with us last October  in Rome for the European Maker Faire together with more than 500 makers from all over the world! The event was massive and 90 thousands people visited the booths, the workshops and the presentations taking place in those days.

robotichand

To celebrate the amazing moments we created a series of short videos showcasing the use of Arduino in projects hosted during the Faire. Our crew explored the whole exhibition and talked with a lot of makers presenting a project with Arduino inside. We asked them four simple questions:

  • What have you built?
  • Which problem does your project solve?
  • Why did you use Arduino as a controller
  • How long did it take to make it?

Now it’s time to  share with you the videos.
In this page you can find the video promo with a preview of the upcoming videos and the first interview (of  18 interviews) to the makers: Stefano Ceroni talks about his “Brain-controlled bionic hand”:

Dec
22

Maker Faire Rome 2014 – What have you built with Arduino?

Featured, Interview, MakerFaire, video Comments Off on Maker Faire Rome 2014 – What have you built with Arduino? 

makerfaire-vid

Many of you were with us last October  in Rome for the European Maker Faire together with more than 500 makers from all over the world! The event was massive and 90 thousands people visited the booths, the workshops and the presentations taking place in those days.

robotichand

To celebrate the amazing moments we created a series of short videos showcasing the use of Arduino in projects hosted during the Faire. Our crew explored the whole exhibition and talked with a lot of makers presenting a project with Arduino inside. We asked them four simple questions:

  • What have you built?
  • Which problem does your project solve?
  • Why did you use Arduino as a controller
  • How long did it take to make it?

Now it’s time to  share with you the videos.
In this page you can find the video promo with a preview of the upcoming videos and the first interview (of  18 interviews) to the makers: Stefano Ceroni talks about his “Brain-controlled bionic hand”:

Jan
15

Massimo Banzi at Inventables – Video interview

around the world, Interview, inventables, Massimo Banzi Comments Off on Massimo Banzi at Inventables – Video interview 

inventables

During a visit at Inventables HQ they took a few minutes to shot a video while chatting with with Massimo Banzi about his early experiences as a designer and maker, the development of Arduino, open-source philosophy, and how to get started with electronics and his approach to user interface design. Enjoy the video:

Oct
23

Open source matters in hardware, too – Interview

arduino, Galileo, Interview, Massimo Banzi, open source, Open source hardware, press, TRE Comments Off on Open source matters in hardware, too – Interview 

Arduino TRE

(Article originally published on Ars Technica)

Jon Brodkin of Ars Technica conducts a Q&A with Massimo Banzi as Arduino’s rise continues.

Most of the technology world is familiar with open source software and the reasons why, in some eyes, it’s more appealing than proprietary software. When software’s source code is available for anyone to inspect, it can be examined for security flaws, altered to suit user wishes, or used as the basis for a new product.

Less well-known is the concept behind open source hardware, such as Arduino. Massimo Banzi, co-creator of Arduino, spoke with Ars this month about the importance of open hardware and a variety of other topics related to Arduino. As an “open source electronic prototyping platform,” Arduino releases all of its hardware design files under a Creative Commons license, and the software needed to run Arduino systems is released under an open source software license. That includes an Arduino development environment that helps users create robots or any other sort of electronics project they can dream up.

So just like with open source software, people can and do make derivatives of Arduino boards or entirely new products powered by Arduino technology.

Why is openness important in hardware? “Because open hardware platforms become the platform where people start to develop their own products,” Banzi told Ars. “For us, it’s important that people can prototype on the BeagleBone [a similar product] or the Arduino, and if they decide to make a product out of it, they can go and buy the processors and use our design as a starting point and make their own product out of it.”

While Arduino has been around since 2005, the Raspberry Pi has been the hot platform for hobbyists over the past 18 months. But the Pi’s hardware isn’t open.

“With the Raspberry Pi you cannot even buy the processor,” Banzi said. “With the processor on the BeagleBone, you can go buy even one of them if you need to.” Raspberry Pi is “a PC designed for people to learn how to program. But we are a completely different philosophy. We believe in a full platform, so when we produce a piece of hardware, we also produce documentation and a development environment that fits all together with hardware.”

BeagleBone and Arduino, partners in open hardware

You may have noticed that Banzi spoke positively about the BeagleBone even though it’s ostensibly an Arduino competitor, made by the BeagleBoard.org foundation and CircuitCo. The platforms share the same open hardware philosophy, and they recently collaborated to build the Arduino Tre, scheduled to be released in spring 2014.

The Arduino Tre and BeagleBone Black both use a 1GHz Sitara AM335x ARM Cortex-A8 processor from Texas Instruments. BeagleBoard.org co-founders Gerald Coley and Jason Kridner helped the Arduino team design the hardware and software for the Tre, according to Senior Embedded Systems Engineer David Anders of CircuitCo. Like the BeagleBone, the Tre is manufactured by CircuitCo.

The collaboration “began as a discussion about how to introduce users (not just students, but also artists, designers, sociologists, and anyone who doesn’t come from a CS/EE background) to what embedded Linux offers without assuming that they know Linux,” Anders told Ars.

Software will also be portable between the two platforms. “The Arduino Tre does contain the essential core of a BeagleBone Black, and we are working to standardize the default distribution between the two platforms, which would provide easy transition between working on either platform,” Anders said.

In another development important for open source hardware, the creators of BeagleBoard andArduino have each developed platforms containing Intel processors for the first time.

At the LinuxCon conference, Intel CTO Dirk Hohndel told the crowd that CircuitCo’s Minnowboard is “specifically designed as the first open hardware board based on x86, and that allows you to build derivatives without an NDA. All the pieces are open and available, all the blueprints you need, all the source files you need. You can create your own embedded platforms without Intel, without any of the vendors involved.”

After the Minnowboard’s release, Intel teamed with Arduino to create the Intel Galileo, due out next month for $60 or less.

Intel Galileo

Intel’s embrace of open hardware came in response to customer demand. Banzi heard one story about Intel unsuccessfully trying to sell a customer a new processor. “The customer told them, ‘I’m not moving even if you give me the processor for free because I don’t want to lose the community,’” Banzi said. “For this person, it was very important to have a platform based on Arduino and the Arduino community behind it.”

An Arduino for every project

Banzi co-developed Arduino while teaching at a design school in northwest Italy, simply because there weren’t any good hardware options for his students. “We had to figure out something that would be simple, cheaper, USB plug and play, and you could program on Windows, Mac, and Linux,” he said.

“Arduino allows you to move your code across platforms so you can always choose the platform that fits with your project.”

Arduino was expected to be useful “in that particular tiny context,” but it morphed into something much bigger. “It sort of escaped the lab—let’s put it this way, you know like a virus—and started to touch all sorts of different other markets,” Banzi said. “Now if you go to the Maker Faire, you see that 80 percent of the projects are running on Arduino in one way or another.”

There are about a million official Arduino boards “out in the wild” and perhaps several million more of the unofficial variety, he said. Arduino is trademarked—even though it’s open hardware, makers of new products should “explicitly say that you’re not connected to Arduino and your product is a derivative,” the company says.

While some Arduino clones are made well and are compatible with Arduino software, there are many cheap knockoffs, Banzi said. “There is a problem that a number of people have started to use the ‘Arduino compatible’ words too much,” he said. “There’s no guarantee it’s going to be compatible or that you can use the official Arduino IDE [integrated development environment] to program it.”

A company called Seeed Studio has done a good job making products that are compatible and respectful of trademarks. But there are many bad apples, which Banzi has catalogued on his website.

Beyond that problem, pretty much everything is going great for Arduino. The new Intel- and ARM-based Arduinos take their place alongside existing boards like the Arduino Uno, based on the ATmega328 8-bit microcontroller.

Arduino UNO

“The Arduino Uno is the cornerstone of Arduino, that’s where everybody starts,” Banzi said. “You learn how to fly with the Arduino Uno and then you graduate to different boards.”

The Arduino partnership with Intel is going to yield more fruit, as the Intel Quark processor is designed in such a way that new versions with slightly different capabilities can be rolled out quickly, Banzi said. “We have a collaboration agreement where this is just the start.”

The Intel Galileo runs a stripped-down, custom version of Linux and is ideal for building 3D printers or applications that are part of the “Internet of things.” That includes home automation applications and wireless sensor networks.

It’s not clear whether the Intel Galileo or the Arduino Tre is more powerful, as Banzi said no benchmarks have been run to compare them. They have different capabilities and tradeoffs, though. The Tre can run a desktop and is thus suitable for applications where you need time-sensitive I/O operations and a graphical interface, such as Kinect-like sensors.

The Galileo opens Arduino up to the world of x86 applications, but it lacks a video card and is imagined as a platform for applications that don’t need a desktop interface, Banzi said.

Previous-generation Arduinos are not obsolete, either. Last year’s Arduino Due, for example, uses a 32-bit processor which is “good for those applications where timing is important,” like a 3D printer or stepper motor, Banzi said. “8-bit processors are starting to struggle on the more interesting printers.”

What’s significant is that Arduino has a piece of hardware for almost every use case.

“We are moving to a situation where you would be able to scale your code from an 8-bit microcontroller to a 32-bit microcontroller, to a 400MHz Intel chip, all the way up to a 1GHz ARMv7 computer with HDMI,” Banzi said. “Arduino allows you to move your code across platforms so you can always choose the platform that fits with your project.”

Jul
15

Meet the maker – Afroditi experiments with embroidery, soft circuits and diy electronics

arduino, embroidery, Interview, Lilypad, MakerFaire, music, Processing, Sinthesizer Comments Off on Meet the maker – Afroditi experiments with embroidery, soft circuits and diy electronics 

afroditi psarra

The work of Afroditi Psarra includes experimentation with embroidery, soft circuit and diy electronics. I got in touch with her after discovering she was holding a workshop in Barcelona around sound performances using Lilypad Arduino along with a really cool embroidered synthesizer (…and also submitting her project to Maker Faire Rome !).

Even if her background is in fine arts, as a little girl she got interested in creative ways of expression: on one side she was lucky enough to have all sorts of after-school activities that included painting, theater games and learning but also how to program using LOGO and QBasic. That was in the days of black-and-white terminals and MS-DOS commands:

I still remember the excitement of not knowing what to expect at the opposite side of the screen. So for me, technology has always been a major part of my life.

Lilytron

Below you can find my questions to her:

Zoe Romano: In which way you started mixing art, technology and craft?
Afroditi Psarra: I had the chance to spend a year in Madrid as an ERASMUS student and there I encountered the work that was done at the Medialab Padro and had my first physical media art experience at the  ”The making of Balkan Wars: The Game” exhibition.  Two years later I went back to Madrid to do a post-graduate course on Image, Technology and Design and there I got familiar with Processing. I started working on interactive applets, but after some time I felt like I was missing the manual, hands-on labour of creating, so while I was coding I was also working on simple embroideries oriented around women and technology. These embroidery skills were passed on to me by my grandmother who taught me everything about knitting.

How did you get to know Arduino?
At the various media art workshops that I attended at the Medialab-Prado I was always hearing about Arduino, but for me electronics was something totally unknown and was always connected to robotics and automation processes. About two years ago a friend and very talented media-artist, Maria Varela, who was studying in London told me that she had attended a LilyPad Arduino workshop and that this was an Arduino implementation designed to be used with conductive threads instead of wires.

I was really excited by the idea that this would allow me to combine my work in embroidery with coding, so I bought myself a kit and started to experiment with some basic examples and tutorials I found in Instructables and started to follow the work of Hannah Perner-Wilson (Plusea, Kobakant), Lynne Bruning and Becky Stern. At the time I was still living in Madrid so me and another girl from Medialab, Francesca Mereu, formed a small group called SmartcraftLab and posted our experiments on-line.

Lilykorg

I remember that one of my first experiments was using the conductive thread as a pressure sensor that created tones, and when I heard that primitive digital sound I instantly felt that it was something that I wished to explore further. I think that this interest in physical computing, e-textiles and sound brought all of the things that I was working on earlier together, and the Arduino allowed me to do that.

As for the production of my projects, it is always done by me, but often look to the Arduino community for solutions to problems that I may encounter and ask for other people’s help on hardware and software issues. I do not see myself as a very skilled programmer just yet, but I certainly am evolving. After all, I believe that workshops, hands-on experience and collaborations with other people are the things that allow you to grow as a Maker.
afroditi psarra

A couple of years ago Paola Antonelli, senior curator in the Department of Architecture and Design at the Museum of Modern Art, said “The two most important introductions for art in the past 20 years have been the Arduino and Processing”, how do you see it?

I totally agree with the quote. Processing and Arduino are the two things that have allowed artists with no previous background in computing and electronics work with tools that where only available to specialists before. These two languages have created a tendency towards interactive art and we are now experiencing a revolution in DIY digital fabrication, hacking and tinkering on so many different levels. I think that the increasing spread of Medialabs, Hackerspaces and Fab labs around the world is the living proof of that.

In which ways are you experimenting with the Lilypad?
The LilyPad has allowed me to explore the relation between crafts connected with women’s labour such as knitting, sewing and embroidery, with electronics and creative coding, as well as the creation of soft interfaces of control. In my project Lilytronica I am currently using the LilyPad to create my own embroidered synthesizers that I use to perform live.

Considering that the LilyPad is not designed for creating sound, and you only have digital outputs and 8 MHz clock speed, the result is a very rough, primitive sound quality, which I personally like a lot. In my interactive performance Idoru() I am exploring the body as an interface of control of sound though the use of wearables. In this project the LilyPad acts as a controller, and the sound is produced in SuperCollider.

Idoru - data flow

I am also participating in conferences around open source technologies and organizing workshops on e-textiles and the use of the LilyPad, because I want to transmit my passion and because I want to get more people involved in this exciting new artistic field.

Are you releasing your work in open source?
Ever since I started to work with the Arduino I try to publish my work on-line so that I can have feedback on everything and until now I have been releasing the code on my personal website, but I am thinking of creating a Github account and releasing the code there so that everything is easily accessed by anyone interested. I firmly believe in releasing one’s work in open source, because this way you can evolve your work more rapidly and share your creation process with other like-minded individuals.

Where do you see wearable computing most interesting developments going towards?
I think it is a bit early to tell. Technology evolves at a very fast pace and multinationals sometimes reject certain developments because of their lack of economic interest. Seeing all the fuss around the Google glasses, one would argue that wearable computing is heading to connect the physical body with the Internet of Things. I personally feel that we can certainly expect developments around wearables and locative media and various medical applications.

Noisepad

For now, the most interesting applications in wearables are around fashion, art and music, and they require a certain craftsmanship to be made. As Kobakant argue in their paper ”Future Master Craftsmanship: where we want electronic textile crafts to go“  we never know what can happen when industrial automation kicks in. When our skills become devalued because machines can produce work faster, cheaper and better, we will still enjoy the craft process. But instead of sitting back to become E-Textile grandmothers, perhaps competition from the automated machines will encourage us to move on.

Pictures courtesy of Afroditi Psarra

Jul
05

“Bunnie” Huang talks about Maker Economy on CSDN

bunnie huang, Interview, maker Comments Off on “Bunnie” Huang talks about Maker Economy on CSDN 

picture by Joi Ito

Andrew “Bunnie” Huang, creator of Chumby and NeTV, gave an interesting interview about Maker Movement and Maker economy to the chinese “Programmer Magazine” or CSDN.net.

The Maker movement, I think, is less about developing products, and more about developing people. It’s about helping people realize that technology is something man-made, and because of this, every person has the power to control it: it just takes some knowledge. There is no magic in technology. Another way to look at it is, we can all be magicians with a little training.

as a matter of fact, Bunnie will talk about this and more other related  stuff at the Singapore Mini Maker Faire on Saturday the 27th of July (enroll) (thanks to William Hooi for sharing)

via [Bunniestudios]



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