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As if you already weren’t agonizing over whether or not you should build your own arcade cabinet, add this one to the list of compelling reasons why you should dedicate an unreasonable amount of physical space to playing games you’ve probably already got emulated on your phone. [Rodrigo] writes in to show off his project to add some flair to the lighted buttons on his arcade controller. (Google Translate)

The wiring for this project is about as easy as you’d expect: the buttons connect to the digital inputs on the Arduino, and the LEDs on the digital outputs. When the Arduino code sees the button getting pressed, it brings the corresponding LED pin high and starts a fade out timer using the SoftPWM library by [Brett Hagman].

It’s worth noting that the actual USB interface is being done with a stand-alone controller, so the Arduino here is being used purely to drive the lighting effects. The more critical reader might argue that you could do both with a single microcontroller, but [Rodrigo] was in a classic “Use what you’ve got” situation, and already had a USB controller on hand.

Of course, fancy lit arcade buttons won’t do you much good without something to put them in. Luckily we’ve covered some fantastic looking arcade cabinets to get you inspired.

Use JJ Robots' kit and your Android phone to build an air hockey partner who's always game.

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The post Assemble a Robot Opponent for Air Hockey appeared first on Make: DIY Projects and Ideas for Makers.

[Ryan Bates] loves arcade games, any arcade games. Which is why you can find claw machines, coin pushers, video games, and more on his website.

We’ve covered his work before with his Venduino project. We also really enjoyed his 3D printed arcade joystick based off the design of a commercial variant. His coin pushing machine could help some us finally live our dream of getting a big win out of the most insidious gambling machine at arcades meant for children.

Speaking of frustrating gambling machines for children, he also built his own claw machine. Nothing like enabling test mode and winning a fluffy teddy bear or an Arduino!

It’s quite a large site and there’s good content hidden in nooks and crannys, so explore. He also sells kits, but it’s well balanced against a lot of open source files if you’d like to do it yourself. If you’re wondering how he gets it all done, his energy drink review might provide a clue.


Filed under: Arduino Hacks, misc hacks, Raspberry Pi

Building an arcade cabinet seems to be a rite of passage for many hackers and woodworkers. Not that there is anything wrong with that: as this series of posts from [Alessandro] at boxedcnc shows, there is an art to doing it well.

His final build is impressive, with quality buttons, a genuine-looking banner, and even a coin slot so he can charge people to play. His build log covers both the carpentry and electronic aspects of the build, from cutting the panels to his own code for running the coin acceptor that takes your quarter (or, as he is in Italy, Euro coins) and triggers the game to play.

To extract money from his family, he used the Sparkfun COM-1719 coin acceptor, which can be programmed to send different pulses for different coins, connected to an Arduino which is also connected to the joystick and buttons. The Arduino emulates a USB keyboard and is connected to an old PC running MAME with the Attract Mode front end. It’s a quality build, down to the Bubble Bobble banner, and the coin slot means that it might even make some money back eventually.


Filed under: Arduino Hacks, classic hacks

Plugboard.00_00_29_14.Still002Hello, Operator! is the gaming experience that puts you in the role of an 1920's phone operator. The controller is a vintage switchboard.

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The post Play Like a 1920’s Phone Operator with This Switchboard Gaming Interface appeared first on Make: DIY Projects and Ideas for Makers.

derjarikTable_1Ian Martin shows off his very impressive homemade Star Wars Dejarik table and runs through its functions and game play.

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The post Project Update: Working Star Wars Dejarik Table Finally Here! appeared first on Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers.

All photos: Hep Svadja, Make:Escape room games, or mystery rooms, or puzzle rooms, are trending, and many rely on Makers and Maker tech to make them work

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The post Locked In: Behind the Scenes of the Escape Room Craze appeared first on Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers.

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12

Arduboy – Card Sized Gaming

Arduboy, arduino, games Commenti disabilitati su Arduboy – Card Sized Gaming 

Arduboy

Arduboy, the game system the size of a credit card. The easiest way way to play, make and share 8-bit games! Powered by Arduino!

Arduboy is an open platform for people to play, create and share games. A game system the size of a credit card. Choose your favorite classic game from the completely free Arduboy Arcade. Built on the popular Arduino software, it’s also an excellent way to learn how to program! Because you can learn to make your own games, Arduboy is a game system the size of your imagination!

Arduboy – Card Sized Gaming – [Link]

Ago
28

Video mixing chess games on tv in Norway using Ethernet Shield

arduino, chess, ethernet, Featured, games, Norway, shield, Tv Commenti disabilitati su Video mixing chess games on tv in Norway using Ethernet Shield 

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Heidi Røneid with an Arduino Ethernet microprocessor. (Photo: Tore Zakariassen, NRK)

When The Norwegian Broadcasting (NRK) planned the television broadcast of the Chess Olympiad 2014 in Tromsø, Norway, they encountered a challenge: how to mix video, graphics and the results of many ongoing chess games simultaneously, requiring 16 cameras for the games going on at the same time?

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On their blog you can find a long and nice post about how they found the solution using Arduino Uno, Arduino Ethernet Shield and the library for Arduino to control such Atem switchers written by Kasper Skårhøj:

At first, the idea was to use a computer with a webcam for each of the 16 games, then mix video images, background animation and results in software on each of them.

Afterwards the finished mix of images would be streamed to separate channels in our web player, so that the online audience would be able to choose which game they wanted to follow. This solution would also provide our outside broadcasting van (OB van) with 16 finished video sources composed of video, graphics and results. This would make the complex job of mixing all video signals much easier.

After thorough thinking we came to the conclusion that for our web-audience, it would be better to skip the stream of individual games, and spend our resources on building websites that could present all games in the championship via HTML in real time. This would also give the audience the opportunity to scroll back and forth in the moves and recall all the previous games in the championship. We started working on it immediately, and you can find the result on our website nrk.no/sjakk.

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11

When Videogames Have No Video: Haptic And Non Visual Games

Android, arduino, audio, Electronics, games, haptic, Jeff Thompson, Maker Faire Commenti disabilitati su When Videogames Have No Video: Haptic And Non Visual Games 

Screen shot 2014-01-10 at 3.54.47 PMJeff Thompson's Maker Faire New York details the intriguing world of non-visual games, which rely on vibration motors and audio to send information to the player.

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