Posts | Comments

Planet Arduino

Archive for the ‘servo motor’ Category

First the robots took our jobs, then they came for our video games. This dystopian future is brought to you by [Little French Kev] who designed this adorable 3D-printed robot arm to interface with an Xbox One controller joystick. He shows it off in the video after the break, controlling a ball-balancing physics demonstration written in Unity.

Hats off to him on the quality of the design. There are two parts that nestle the knob of the thumbstick from either side. He mates those pieces with each other using screws, firmly hugging the stick. Bearings are used at the joints for smooth action of the two servo motors that control the arm. The base of the robotic appendage is zip-tied to the controller itself.

The build targets experimentation with machine learning. Since the computer can control the arm via an Arduino, and the computer has access to metrics of what’s happening in the virtual environment, it’s a perfect for training a neural network. Are you thinking what we’re thinking? This is the beginning of hardware speed-running your favorite video games like [SethBling] did for Super Mario World half a decade ago. It will be more impressive since this would be done by automating the mechanical bit of the controller rather than operating purely in the software realm. You’ll just need to do your own hack to implement button control.

If you’re going outside (only for essential grocery runs, we hope) and you’re having trouble measuring the whole six feet apart from other people deal by eye, then [Guido Bonelli] has a solution for you. With a standard old HC-SR04 ultrasonic sensor, an audio module and a servo to drive a custom gauge needle he’s made a device which can warn people around you if they’re too close for comfort.

As simple as this project may sound like for anyone who has a bunch of these little Arduino-compatible modules lying around and has probably made something similar to this in their spare time, there’s one key component that gives it an extra bit of polish. [Guido] found out how intermittent the reliability of the ultrasonic sensor was and came up with a clever way to smooth out its output in order to get more accurate readings from it, using a bubble sort algorithm with a twist. Thirteen data points are collected from the sensor, then they are sorted in order to find a temporal middle point, and the three data points at the center of that sort get averaged into the final output. Maybe not necessarily something with scientific accuracy, but exactly the kind of workaround we expect around these parts!

Projects like these to help us enforce measures to slow the spread of the virus are probably a good bet to keep ourselves busy tinkering in our labs, like these sunglasses which help you remember not to touch your face. Make sure to check out this one in action after the break!

You don’t have to be an extinct mammal or a Millennial to enjoy the smooth, buttery taste of an avocado. Being psychic on the other hand is definitely an advantage to catch that small, perfect window between raw and rotten of this divaesque fruit. But don’t worry, as modern problems require modern solutions, [Eden Bar-Tov], [Elan Goldberg], and [Mizpe Ramon] built the AvoRipe, a device to notify you when your next avocado has reached that window.

Taking both the firmness and color of an avocado as indicators of its ripeness into account, the team built a dome holding a TCS3200 color sensor as stand for the avocado itself, and 3D printed a servo-controlled gripper with a force sensor attached to it. Closing the gripper’s arms step by step and reading the force sensor’s value will determine the softness the avocado has reached. Using an ESP8266 as centerpiece, the AvoRipe is turned into a full-blown IoT device, reporting the sensor readings to a smartphone app, and collecting the avocado’s data history on an Adafruit.IO dashboard.

There is unfortunately one big drawback: to calibrate the sensors, a set of nicely, ripe avocados are required, turning the device into somewhat of a chicken and egg situation. Nevertheless, it’s a nice showcase of tying together different platforms available for widescale hobbyist projects. Sure, it doesn’t hurt to know how to do each part from scratch on your own, but on the other hand, why not use the shortcuts that are at our disposal to remove some obstacles — which sometimes might include programming itself.

mechbox

Les Boites Mécaniques are a set of four automated boxes that produce music out of wood and metal. These experimental instruments enable anyone to explore the magic of making sound by pressing buttons on a remote, which activate each respective device to vibrate, knock, and rub materials.

The boxes were developed by Kogumi‘s Anatole Buttin and Yan Godat for educational electronic music workshops, and can be played either solo or in unison. There’s even a mode that allows users to control it all via MIDI notes on a computer.

In terms of hardware, each box is equipped with an Arduino Uno, a TLC59711 LED driver, step motors with AccelStepper library and a 3D-printed microstep driver.

Watch the video below to see how it all comes together to create a unique sound!

Google showed the world that you could make a virtual reality headset from cardboard. We figure that might have been [Uladz] inspiration for creating a robotic arm also made out of cardboard. He says you can reproduce his design in about two hours.

You’ll need an Arduino and four hobby servo motors. The cardboard doesn’t weigh much, so you could probably use fairly small motors. In addition to the cardboard, there’s a piece of hardboard for the base and a few metal clips. You can control it all from the Arduino program or add an IR receiver if you want to run it by remote control. There’s a video of the arm–called CARDBIRD–in action, below.

If you want to build something more robust, we’ve looked at some serious arms before. If you want to go big, we’ve seen that before, too. But every project has to start somewhere, and a cardboard mock-up is one of our favorite things.


Filed under: Arduino Hacks, robots hacks

at-at

Dave Stein is a software engineer during the day and a tinkerer on Arduino projects in his free time after work. He submitted on the blog his first Arduino project with the goal of powering his old AT-AT Walker toy (mid 1980s) with Arduino Uno and make it walk and perform some of the functions we see in the Star Wars movies.

AT-AT (All Terrain Armored Transport) are four-legged combat walkers 22.5mt (73.8ft) tall of the Galactic Empire, one of its most famous military symbols introduced  in “Star Wars V: The Empire strikes back”, and we may see them again in the next weeks on “Star Wars: The Force Awakens” the upcoming episode of the saga opening December 18th.

The AT-AT walker toy updated by Dave is controlled by a wired Xbox 360 controller that interfaces with a computer and transports a signal to the Arduino Uno for walker movement:

The left and right triggers move the walker forward and backward while the right stick moves the head horizontally. If you have ever played with this toy you may remember it was clumsy and difficult to move. In my project I wanted to learn about and conquer the difficulties of quadrupedal movement. The realization process for my project involved a massive amount of trial and error, research, and failures. I have to say that I failed many more times than I succeeded with configuring the servos with the Arduino. I went down many long roads to learn about prototyping with the breadboard, soldering, and redesigns of the final product. The most difficult part of the project aside from adjusting the gait of the walker for balance and movement was providing enough power to the servos without frying the microcontroller or any of the components. I was finally able to overcome these difficulties by implementing the Adafruit servo shield.

Check AtAt Project website for all info, parts list and upcoming tutorial!

wings

Wing is an interactive installation created by Dmitry Morozov  and commissioned by the Center for Art and Media (ZKM) in Karlsruhe, special for GLOBALE: Exo-Evolution exhibition, 2015. It’s a 2,5-meter wing that can be flapped by visitors thanks to compact dermal myLeaographic sensors (sensors measuring the electrical potential of muscles) installed  behind their ears and connected to an Arduino Uno:

The main idea of the project is an ironical and at the same time serious research on the topic of development of new instruments and prostheses as “extensions” of human body and accordingly its possibilities and potentials, which are being revealed by new technologies. At the same time, it’s an attempt to stimulate people to perceive and train the body in a different way, expanding the limits of self-control and self-organisation in order to adapt to the new conditions. At the same time, just like many spiritual practices aiming at the elevation of human soul through deep relaxation and control over seemingly uncontrollable muscles, this project uses the metaphor of flying as a reward for the ability to direct your mind to solving of non-standard tasks.

9_670

Feb
14

Build a Touchscreen Controlled Marionette with Intel Galileo

ArduinoCertified, Galileo, Intel Galileo, lasercut, leds, servo, servo motor, tutorial Comments Off on Build a Touchscreen Controlled Marionette with Intel Galileo 

image00

Making gets really interesting and fun especially when mixing laser cut shapes, servo motor, tft screen, MDF, plexiglass and Intel Galileo Gen 2. After you assemble the parts and follow the steps of this tutorial, you’ll be able to control the puppet through an interface on the screen. Enjoy the tutorial!

We are going to have a little fun with the Intel® Galileo development board. This time around, we’ll make a simple puppet control system. We’ve put together a “running robot” marionette with a simple mechanism that uses a continuous servo. We’ll be use a touchscreen interface to control various outputs using sliders and switches.

As always, you can modify the designs to suit your needs. We will teach you how to incorporate touchscreens, and make the interface necessary for controlling the Intel® Galileo Gen 2 board.

Just so you know, the instructions this time around are quite long. That’s due to the assembly of the marionette. I would review the assembly instructions fully before attempting to put it together. While it looks long and complicated, if you group the parts, it much simpler.

So, let’s start the puppet show!

Follow the link and start making!

marionette

Jan
27

Design a LEGO-compatible servo holder and print it with Materia 101

3D printing, 3DPrinting, arduino, Featured, LEGO, materia 101, Materia101, servo motor, tutorial, tutorials Comments Off on Design a LEGO-compatible servo holder and print it with Materia 101 

Materiatut7

This week we are presenting you a new tutorial on 3d printing of Lego-compatible pieces with Materia 101. Kristoffer designed a brick with the parametric 3d modeler FreeCAD that can hold a small servo. Following the 10-step instructions  you can easily add wheels to robots built in LEGO and  use specific servos with different sizes.


Check the previous tutorials on 3d printing with Material 101

Interested in getting in touch and showing your experiments? Join Kristoffer on the Arduino forum dedicated to Materia 101 and give us your feedback.

materiatut7-3

Jun
08

PWM-Servo-Tester

Having the right tool for the job makes all the difference, especially for the types of projects we feature here at Hackaday. [Jan_Henrik's] must agree with this sentiment, one of his latest projects involves building a tool to generate a PWM signal and test servos using an Attiny25/45/85.

Tools come in all kinds of different shapes and sizes. Even if it might not be as widely used as [Jan_Henrik's] earlier work that combines an oscilloscope and signal generator, having a tool that you can rely upon to test servos and generate a PWM can be very useful. This well written Instructable provides all the details you need to build your own, including the schematic and the necessary code (available on GitHub). The final PWM generator looks great. For simple projects, sometimes a protoboard is all you need. It would be very cool to see a custom PCB made for this project in the future.

What tools have you build recently? Indeed, there is a tool for every problem. Think outside the (tool) box and let us know what you have made!


Filed under: Arduino Hacks, tool hacks


  • Newsletter

    Sign up for the PlanetArduino Newsletter, which delivers the most popular articles via e-mail to your inbox every week. Just fill in the information below and submit.

  • Like Us on Facebook