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Earthquakes reinterpreted by the human body become art

arduino, Art, Exhibition, Featured, installation, micro, seismogram Commenti disabilitati su Earthquakes reinterpreted by the human body become art 


“Earth Partitions” installation by artist Melik Ohanian was exhibited at the Centre d’Art Contemporain à Sète in France and it’s composed by two synchronized videos with a dancer and a seismogram, the second being “written” by the first.

The dancer with two controllers in the hands was asked to “translate” into corporal expression and movements what he saw in a seismogram of an earthquake . His movements were consequently “translated back” to a seismogram using a device. Both the mime and the seismograph were filmed at the same time and both were then broadcasted simultaneously on two different screens during the exhibition.


The project was made thanks to the work of Out of Pluto, a multidisciplinary startup working on the research and development of new technologies to materialize various projects and ideas and decided to share with us some more info about this installation.


Anthony and Mathias, founders of the startup, submitted the project to this blog describing me how they used two Arduino boards:

The Arduino Micro reads the accelerometer values, computes a global value and sends it via bluetooth to the computer. The computer reads this value, computes an angle according to a configurable ratio (sensitivity) and sends a new value to the Arduino Uno. The Arduino Uno sends the angle to the servo motor that rotates to this angle and then come back to 0 (if no other value is sent). Coming back to 0 simulates the end of the “earthquake”. The mechanical part of the arm is flexible so there is some inertia involved, creating the typical outline of seismograms. There is a simple motor to pull the paper at a constant speed.

Take a look at the video:


The world knows what you did last summer

arduino, bluetooth, Featured, installation, mega, motor Commenti disabilitati su The world knows what you did last summer 

i know what you did last summer
Jaap de Maat shared with us his final year project called I know what you did last summer, the finale to a two-year-long MA in Information Experience Design of the Royal College of Art. The ingredients are  simple (an old electric wheel chair, an Arduino Mega, 12v motor board, Bluetooth slave, wires, blood sweat and tears) and the concept is very actual:

It is physically impossible for the human brain to remember every event from our past in full detail. The default setting is to forget and our memories are constructed based on our current values. In the digital age it has become easier to look back with great accuracy. But this development contains hidden dangers, as those stored recollections can easily be misinterpreted and manipulated. That sobering thought should rule our online behaviour, because the traces we leave behind now will follow us around for ever.

inside of the installation

The video of the installation shows how the physical presence of an archive drawer  stalking has a real impact on visitors:

Here’s the making of the prototype:


Monitoring glaciers at the Venice 14th International Architecture Exhibition

arduino, Featured, glacier, installation Commenti disabilitati su Monitoring glaciers at the Venice 14th International Architecture Exhibition 

italian limes

Glaciers are the largest moving objects on earth and the  glacier on the Austria’s sixth highest summit called Simulaun  is the protagonist of an installation awarded a Special Mention by the Jury of the 14th International Architecture Exhibition of La Biennale di Venezia.

On May 4th, 2014, the Italian Limes team installed a network of solar-powered GPS units on the surface of the Similaun glacier, following a 1-km-long section of the border between Italy and Austria, in order to monitor the movements of the ice sheet throughout the duration of the exhibition at the Corderie dell’Arsenale.

The geographic coordinates collected by the sensors are broadcasted and stored every hour on a remote server via a satellite connection. An automated drawing machine—controlled by an Arduino board and programmed with Processing—has been specifically designed to translated the coordinates received from the sensors into a real- time representation of the shifts in the border. The drawing machine operates automatically and can be activated on request by every visitor, who can collect a customized and unique map of the border between Italy and Austria, produced on the exact moment of his visit to the exhibition.

Italian Limes is a project by Folder (Marco Ferrari, Elisa Pasqual) with Pietro Leoni (interaction design), Delfino Sisto Legnani (photography), Dawid Górny, Alex Rothera, Angelo Semeraro (projection mapping), Alessandro Mason (production coordination), Claudia Mainardi.
Italian Limes has been supported by Fablab Torino, Favini, FaberSum, Intergrafica Verona, LAC–Litografia Artistica Cartografica.

Read the Press release >>



Italian Limes - work in progress at Fablab Torino Italian Limes - work in progress at Fablab Torino Italian Limes - work in progress at Fablab Torino Italian Limes - work in progress at Fablab Torino On the Similaun glacier On the Similaun glacier Italian Limes - work in progress at Fablab Torino Italian Limes - work in progress at Fablab Torino Italian Limes - work in progress at Fablab Torino Italian Limes - work in progress at Fablab Torino Italian Limes - work in progress at Fablab Torino



A tangible orchestra one can walk through and play with others

arduino, arduino mega, installation, interactive art, mega, music, picaroon, ultrasonic sensors Commenti disabilitati su A tangible orchestra one can walk through and play with others 

tangible orchestra

Tangible Orchestra is a project by Picarøøn, a collaboration of artists Rebecca Gischel and Sebastian Walter, combining electronic and classical music perceived very individually in a three-dimensional space.

Single units are triggered by people in close proximity and play a unique instrument, with the collection of individual instruments gathering as people congregate in the project space, eventually creating a complete musical work. As electronic music is usually composed and arranged at the mixing desk, the installation creates the illusion of an orchestra playing a musical piece that relies heavily on digitally created sounds and therefore could normally not be perceived this way.

Tangible Orchestra consists of seven individual cylinders that play their unique instrument if people in close proximity are identified by a complex system of sensors. Each column is an independent, interactive sound and computer unit that has the ability to play a separate instrumental track and a sensory system which reacts dynamically to the proximity of its participants.

Essentially, this enables each member of the audience to become a musician and together they constitute a musical ensemble or orchestra. This is achieved because depending on the proximity of each participant to any particular cylinder and the number of participants involved, the range, contribution and volume of the music contained within each cylinder varies proportionately. Therefore, the experience is guaranteed to be different every time; orchestrated by the participants both individually and as part of an ensemble.

The installation uses 112 ultrasonic sensors controlled by Arduino Mega and only if  enough people gather and scatter evenly across the project space, the installation evolves to its greatest potential and the complete work of art can be perceived:

Human interaction within Tangible Orchestra is made possible by 16 ultrasonic sensors on the inside of each cylinder, granting a 360 degree field of view. The sensors are run by one integrated microprocessor per cylinder, evaluating and comparing the readings of all sensors making very accurate assessments.
To avoid interference between ultra sonic waves of different cylinders, the microprocessors run consecutively rather than simultaneously. All microprocessors are controlled, assessed and coordinated by one Arduino Mega.
The programming language Processing is used to communicate with Arduino and consequently with the microprocessors in each cylinder. It is programmed to coordinate the microprocessors, so that their sensors cast their rays consecutively as with 112 ultrasonic sensors operating at the same time, there would be a substantial risk of interference and acoustic shadow misreading. It also assesses the data coming from Arduino and, after verification, generates the output. Is a person detected within the bubble of a cylinder, Processing receives the digital information as an input from Arduino and stops muting the respective instrument which then joins into the melody. Processing also reads the values of each instrumental track to calculate the digital signals for the LEDs and controls the LED stripes inside of the cylinder.
Each instrument is played by a separate speaker which is located in the base of each cylinder. Multiple sound outputs were realised by using several external sound cards together with the minim library by Damien Di Fede. When an instrument plays, the beats of the audible track are analysed and consequently values are calculated to create an equalizer-like light beam. The outcome is transferred via Arduino to a transformer, which converts the 5V Arduino signal into an 230V output operating 192 LEDs per cylinder. Another transformer converts 5V Arduino signals into 12V output powering LED stripes inside of each cylinder as soon as they are activated.

The first exhibition of the Tangible Orchestra was at Royal Mile, Edinburgh  this May 2014. Check their website for next events.


1900 Chinese lanterns and more than 15000 LEDs controlled by Arduino in Jakarta

arduino, arduino mega, inspiration, installation, Jakarta, mega Commenti disabilitati su 1900 Chinese lanterns and more than 15000 LEDs controlled by Arduino in Jakarta 

We are delighted to share a video about the light installation performed by Arduino Verkstad in Jakarta in 2013. 15200 LEDs in 3800 groups adding up to 1900 Chinese lanterns controlled by 40 Arduino Mega boards with a specially design shield to handle communications and a lot of manual work.

Take a look at the shorter version of video below focusing more on the results of the installation, or the full length directly on youtube.




Creating colourful clouds of light

arduino, breathing, inspiration, installation, Interaction Design, light Commenti disabilitati su Creating colourful clouds of light 


Arduino user SicLeung is part of Do Interactive, an interactive design team based in Hong Kong. He sent us a video about his experimental installation at Hong Kong Poly University – School of Design and exploring unusual ways of activating light:


The making of Terrors of the breakfast table

arduino, inspiration, installation, museum Commenti disabilitati su The making of Terrors of the breakfast table 


Visual artist and filmmaker Tyler Tekatch worked with Kyle Duffield, interactive programmer to create an interactive video installation called Terrors of the breakfast table, currently on view at the Art Gallery of Hamilton in Ontario, Canada, until May 25 2014:

The visitor approaches a table and chair in the centre of the space, and blows into a sculptural device on the table, when the device glows orange. Subtle technologies sense the viewer’s breath, triggering thought-provoking interactive elements, such as a dream montage, the pace of a scene, the ambient sound, and the brightness of the visuals. The viewer discovers the interactions at their own pace, and some of the effects are more subtle than others.

They used a combination of cameras to shoot the project, including the Canon C100, the 5d markiii, and the Sony FS700 to achieve some of the super slow motion shots. The film was edited in FCP7, graded in DaVinci Resolve, and effects were done with Cinema 4d and 3ds Max.

For the interactive elements, they used Max 6 for all of the programming, including the Arduino library, AHarker Externals library, Ambisonics Externals from ICST, and externals from Jamoma. They experimented with a number of different approaches to the sensor, including sound analysis, but finally settled on an anemometer designed especially for breath by the company Modern Device.

The sensor was paired with an Arduino Uno,  to which they also added LEDs in order to illuminate the sensor housing sculpture, and which were also mapped to the viewer’s breathe.




New Project: Arduino Rotary Phone

arduino, ArduinoD14, Art, Art & Design, installation, phone, Rotary Phone Commenti disabilitati su New Project: Arduino Rotary Phone 

IMG_20131204_205243Modify a retro phone to create strange, interactive conversations.

Read more on MAKE


Anywhere, a personal autonomous sound installation

arduino, arduino uno, installation, sound, speakers Commenti disabilitati su Anywhere, a personal autonomous sound installation 


Anywhere is a pseudo multichannel installation created by Dmitry Morozov, a Moscow media-artist, musician and engineer of strange-sounding mechanisms. It’s made using 10 speakers, optical relays, an Arduino Uno and a micro sd wav player.

Below you can see the schematic, here’s the sketch and video of the installation in action:





An Interactive Musical Art Installation for kids #ArduinoMicroMonday

arduino, installation, Kids, micro, museum Commenti disabilitati su An Interactive Musical Art Installation for kids #ArduinoMicroMonday 

reach installation

The weekly post on the Arduino Micro,  made in collaboration with Adafruit, is dedicated to an installation for kids made by Scott Garner, a designer, developer and craftsman:

Reach is a large-scale interactive mural and musical instrument created for the Children’s Museum of Pittsburgh as part of the Tough Art residency program. There are no visible electronics, but when users touch both the moon and a star (either alone or by holding hands with others) a tone is played.

The Arduino sketch and PureData patch are viewable on GitHub and below you can watch an inspiring video of the “Making of”:


reach - Arduino Micro

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