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As robotics advance, the future could certainly involve humans and automated elements working together as a team. The question then becomes, how do you design such an interaction? A team of researchers from Purdue University attempt to provide a solution with their GhostAR system.

The setup records human movements for playback later in augmented reality, while a robotic partner is programmed to work around this “ghost.” This enables a user to then plan out how to collaborate with the robot and work out kinks before actually performing a task.

GhostAR’s hardware includes an Oculus Rift headset and IR LED tracking, along with actual robots used in development. Simulation hardware consists of a six-axis Tinkerkit Braccio robot, as well as an Arduino-controlled omni-wheel base that can mount either a robot an arm or a camera as needed.

More information on the project can be found in the team’s research paper here.

We present GhostAR, a time-space editor for authoring and acting Human-Robot-Collaborative (HRC) tasks in-situ. Our system adopts an embodied authoring approach in Augmented Reality (AR), for spatially editing the actions and programming the robots through demonstrative role-playing. We propose a novel HRC workflow that externalizes user’s authoring as demonstrative and editable AR ghost, allowing for spatially situated visual referencing, realistic animated simulation, and collaborative action guidance. We develop a dynamic time warping (DTW) based collaboration model which takes the real-time captured motion as inputs, maps it to the previously authored human actions, and outputs the corresponding robot actions to achieve adaptive collaboration. We emphasize an in-situ authoring and rapid iterations of joint plans without an offline training process. Further, we demonstrate and evaluate the effectiveness of our workflow through HRC use cases and a three-session user study.

Feb
17

Creating Connected Objects with Massimo Banzi at IDEO

Connected objects, Featured, iot, Massimo Banzi, open source, TinkerKit, workshop, Workshops Commenti disabilitati su Creating Connected Objects with Massimo Banzi at IDEO 

iotYun

Two days of workshop with Massimo Banzi visiting IDEO headquarters in Munich is scheduled for the 28th of February on the topic of smart homes and connected objects. Book your participation (max 20 participants)

The program starts with a brainstorming session, led by IDEO and Massimo Banzi, around Connected Objects and IoT. Then, participants will prototype an IoT device, with a kit that includes an Arduino YÚN and a selection of Tinkerkit sensors and actuators.

Read more about the  #ArduinoTour workshop

Iot in Munich

 

Giu
21

Arduino workshop at Fondazione Castiglioni – Visual report

arduino, Castiglioni, education, events, Interaction Design, Massimo Banzi, TinkerKit, workshop, Workshops Commenti disabilitati su Arduino workshop at Fondazione Castiglioni – Visual report 

Arduino e la Luce - Massimo Banzi

Last weekend at Fondazione Achille Castiglioni Massimo Banzi held a workshop called “Arduino and the light” where participants learned the basics of Arduino and created an interactive lamp digitally manufactured and designed by Habits Studio.

The Tinkerlamp was developed to be easily assembled the necessity of any technical notion: a single sheet of wood includes all the pieces to be mounted in interlocking, avoiding the use of glues.

ArduinoLuce-Tinkerlamp

All the files to produce the laser-cut lamp will be  are released with an open-source license and now will be downloadable from Habit’s website.

Even without any knowledge of electronics, participants  learnt and practiced how to add interaction to the lamp using Tinkerkit, a collection of different sensors and actuators to make prototyping much easier as you can directly hook them up to the Arduino.

ArduinoLuce - Tinkerkit

 

Take a look at the pictures of the two-day workshop on our Flickr set below, click on it for bigger pictures!



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