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The first time I saw 3D modeling and 3D printing used practically was at a hack day event. We printed simple plastic struts to hold a couple of spring-loaded wires apart. Nothing revolutionary as far as parts go but it was the moment I realized the value of a printer.

Since then, I have used OpenSCAD because that is what I saw the first time but the intuitiveness of other programs led me to develop the OpenVectorKB which allowed the ubiquitous vectors in OpenSCAD to be changed at will while keeping the parametric qualities of the program, and even leveraging them.

All three values in a vector, X, Y, and Z, are modified by twisting encoder knobs. The device acts as a keyboard to

  1. select the relevant value
  2. replace it with an updated value
  3. refresh the display
  4. move the cursor back to the starting point

There is no software to install and it runs off a Teensy-LC so reprogramming it for other programs is possible in any program where rotary encoders may be useful. Additional modes include a mouse, arrow keys, Audacity editing controls, and VLC time searching.

Here’s an article in favor of OpenSCAD and here’s one against it. This article does a good job of explaining OpenSCAD.

[Editor’s note: This is a Hackaday writer’s hack, hence the “I” in place of the usual “we”. We all love custom peripherals though, and a good number of us love OpenSCAD, so you could probably read it either way, but we don’t want to take credit for [Brian]’s work.]


Filed under: 3d Printer hacks, Arduino Hacks

vrbikeyanpedalingRiding your bike on winter roads can be tough sometimes. Riding your bike through a virtual reality is easier and surprisingly affordable!

Read more on MAKE

The post Pedal a Bike Through Virtual Reality for Under $100 appeared first on Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers.

teamgame_platine

Team Game is an interactive installation to reflect about video games and controllers made by Caroline Buttet. It runs on an Arduino Uno or Genuino Uno controlling a flex sensor, a custom made potentiometer, and a light sensor with the help of Unity software and Uniduino plugin:

It’s a simple game in which you need to roll a ball from one side to another of the screen. The trick is, you need some custom controllers to play. And you also need 2 partners that will play with you so that you can progress through the 3 levels. Rather than playing against the others, you will have to team up in order to win!

See the game in action described by Caroline:

Learn more about Uniduino plugin and how to use it with Arduino:

Lug
03

The 14th game for the Nintendo Power Pad

arduino hacks, nes, nintendo, nintendo hacks, power pad, unity Commenti disabilitati su The 14th game for the Nintendo Power Pad 

Released 25 years ago, the Nintendo Power Pad, a plastic mat that plugged into an NES, saw very limited success despite its prevalence in basements and attics. In total, only six games for the Power Pad were released in North America, and only 13 worldwide. The guys over at cyborgDino thought they should celebrate the sliver anniversary of the Power Pad by creating its 14th game, using an Arduino and a bit of playing around in Unity 3D.

The first order of business was to read the button inputs on the Power Pad. Like all NES peripherals, the Power Pad stores the state of its buttons in a shift register that can be easily read out with an Arduino. With a bit of help from the UnoJoy library, it was a relatively simple matter to make the Power Pad work as intended.

The video game cyborgDino created is called Axis. It’s a bit like a cross between Pong and a tower defense game; plant your feet on the right buttons, and a shield pops up, protecting your square in the middle of the screen from bouncing balls. It’s the 14th game ever created for the Power Pad, so that’s got to count for something.

Video of the game below.


Filed under: Arduino Hacks, nintendo hacks


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