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Archive for the ‘pneumatic’ Category

Inspired by the creative genius of Martin Molin of Wintergatan fame, [iSax] set out to create a robotic MIDI-controlled trombone. It takes years for humans to develop the control and technique required to play the trombone well as the tone produced into the mouthpiece (embouchure) is a tricky combination of air pressure, lip tension, airflow, resonance in the mouth, and other sources of complex pressure.

[iSax] gives a thorough walkthrough of the machine, which is powered by two separate sources of air, one for the position of the slide and the other for producing sound. A potentiometer provides feedback on the position of the slide and a servo controls the flow rate into the silicone resonance chamber. The chamber can be tuned via a stepper motor that applies pressure, slightly altering the chamber’s frequency and pressure. An Arduino with Firmata allows the device to controlled easily from any host computer. A detailed writeup in PDF form is on the Hackday.io project page.

As you can imagine, simulating a human mouth is a daunting task and the number of variables meant that [iSax] ended up with something only vaguely trombone-like. While ultimately it didn’t turn out to be the astounding music machine that [iSax] hoped, it did end up being a fun feat of engineering we can appreciate and admire. Progress towards automatic brass instruments seems to be coming slowly as we saw similar results with this robotic trumpet. Maybe someday we’ll have robot brass sections, but not today.

Thanks [iSax] for sending this one in!

Sep
27

Cool Lego Engines

cylinder, Engine, LEGO, pneumatic, Ross yoke Comments Off on Cool Lego Engines 





























Aug
30

How to make a pneumatic flight simulator

arduino, duemilanove, flight, pneumatic, simulator, tutorials, video Comments Off on How to make a pneumatic flight simulator 

 

Arduino-Pneumatic Flight Simulator

Dominick Lee is a programmer, inventor who created the  “LifeBeam Flight Simulator“, a pneumatic-powered dual-axis motion flight simulator  using Arduino Duemilanove. After a few months of diligent work and the help of some generous collaborators he was able to mix physics, robotic and aviation into a motion platform that can make full rotations tilting at about 40 degrees.

The LifeBeam Flight Simulator is a full setup of equipment that runs simultaneously and collaboratively. The data is first sent from the Graphics or “Gaming PC”  through a custom software program that acquires game data. The game data is scaled and converted into specific coordinates for the roll and pitch (X and Y) axis. The program sends out the final signal which is received by an Arduino (Duemilanove). The Arduino has a complex program on it that combines the serial commands and parses certain values to calculate a voltage which is then converted into PWM and sent to a low-pass filter which smoothes the PWM into analog voltage. The analog voltage is connected to a Pneumatic Valve Amplifier which controls the pneumatic cylinders to make the platform move accordingly.

After watching the video below you can read the whole documentation on Instructables and make one yourself!

 

 



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