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You would think the hard part about creating a spectrum analyzer using a pint-sized ATTiny85 would be the software. But for [tuenhidiy], we suspect the hard part was fabricating an array of 320 LEDs that the little processor can drive. The design does work though, as you can see in the video below.

The key is to use a TPIC6B595N which is an 8-bit shift register made to drive non-logic outputs. With all outputs on, the driving FETs can supply 150 mA per channel and the device can handle 500 mA per channel peak. At room temperature, the part can go over 1W of total power dissipation, although that goes down with temperature, of course. If you need higher power, there’s a DW-variant of the part that can handle a few hundred milliwatts more.

A fixed-point FFT library does the actual work. The program simply reads samples, processes the FFT, and drives the LEDs through the shift registers.

The construction technique is also a bit interesting as much of the wiring is left over LED leads. We admire the neat work, but we think we’d have had better luck with PCB traces.

Although billed as a spectrum analyzer, a device like this is really more of a music visualizer. If you want a real spectrum analyzer, they have become reasonably cheap. As impractical as the LED grid is for practical output, it beats ping pong balls.

400

Synths are a ton of fun no matter how good or bad they sound. Really, there are no bad-sounding ones, it’s just that some are more annoying to listen than others to if you’re not the one making the beep boops. [Clem] had built a tiny LDR-based synth into a watch case a few years back and took it to many a Maker Faire, where it delighted and annoyed until it ultimately broke.

Naturally, it was time to make a new version that’s more capable. Whereas the first one was Atari-punk-console-meets-light-Theremin, this one has a bunch of inputs and can be programmed on the fly to record and play back bendable tones. It’s driven by an Arduino MKR, and the inputs are managed by an impressively squash bug-wired shift register. [Clem] used beefy switches this time in the hopes that this one will last longer. We think the slide pots are a great touch, as are the candy-colored knobs printed in PMMA.

Our favorite part is that [Clem] took advantage of the random states the microcontroller pins are in when it’s first powered on. If you don’t want to program any notes, you can use the ones generated at boot and just play around with those. Be sure to check out the build video after the break.

We’ve seen our share of synths, but few as delicious-looking as KELPIE from this year’s Hackaday Prize.

Christmas light displays winking and flashing in sync to music are a surefire way to rack up views on YouTube and annoy your neighbours. Inspired by one such video, [Akshay James] set up his own display and catalogued the process in this handy tutorial to get you started on your own for the next holiday season.

[James], using the digital audio workstation Studio One, took the MIDI data for the song ‘Carol of the Bells’ and used that as the light controller data for the project’s Arduino brain. Studio One sends out the song’s MIDI data, handled via the Hairless MIDI to serial bridge, to the Arduino which in turn sets the corresponding bit to on or off. That gets passed along to three 74HC595 shift registers — and their three respective relay boards — which finally trigger the relay for the string of lights.

From there, it’s a matter of wiring up the Arduino shift register boards, relays, and connecting the lights. Oh, and be sure to mount a speaker outdoors so passers-by can enjoy the music:

Be sure to set up a secondary power source for the relays, as drawing the power from the Arduino is likely to cause big problems. If your preferred digital audio workstation doesn’t have a virtual MIDI instrument, [James] used loopMIDI for the desired effect. He has also provided the code he used to save you some trouble if you’re building this during an invariably hectic holiday season.

Of course, you could always plug your lights into an IoT power bar and have fun that way.


Filed under: Arduino Hacks, Holiday Hacks

It’s an ambitious build for sure — you don’t start with $500 worth of wood if you don’t intend for the finished product to dazzle. And this 240-pixel touch-sensitive light box coffee table does indeed dazzle.

Sometimes when we see such builds as these, fit and finish take a back seat to function. [dasdingo89] bucks that trend with a nicely detailed build, starting with the choice of zebrawood for the table frame. The bold grain and the frosted glass top make for a handsome table, but what lurks beneath the glass is pretty special too. The 240 WS2812 modules live on custom PCBs, each thoughtfully provided with connectors for easy service. There’s also an IR transmitter-receiver pair on each board to detect when something is placed over the pixel. The pixel boards are connected to custom-built shift register boards for the touch sensors, and an Arduino with Bluetooth runs the whole thing. Right now the table just flashes and responds to hand gestures, but you can easily see this forming the basis of a beautiful Tetris or Pong table.

This build reminds us a little of this pressure-sensitive light floor we featured recently, which also has some gaming possibilities. Maybe [dasdingo89] and  [creed_bratton_] should compare notes and see who can come up with the best games for their platform.

[via r/DIY and a tip from emptycanister]


Filed under: Arduino Hacks, led hacks
Mar
07

[Bayres’] dad setup a webcam as a surveillance camera for a remote property. The only problem was that the only stable Internet connection they could get at this property was DSL. This meant that the external IP address of the webcam would change somewhat often; the needed a way to keep track of the external IP address whenever it changed. That’s when [Bayres] built a solution using Arduino and an Ethernet shield.

The main function of this device is to monitor the public IP address and report any changes. This is accomplished by first making a request to checkip.dyndns.org. This website simply reports your current public IP address. [Bayres] uses an Arduino library called Textfinder in order to search through the returned string and identify the IP address.

From there, the program compares this current value to the previous one. If there is any change, the program uses the Sendmail() function to reach out to an SMTP server and send an e-mail alert to [Beyres’] dad. The system also includes a small LCD. The Arduino outputs the current IP address to this display, making it easy to check up on the connection. The LCD is driven by 74HC595 shift register in order to conserve pins on the Arduino.

The system is also designed with a pretty slick setup interface. When it is booted, the user can enter a configuration menu via a Serial terminal. This setup menu allows the user to configure options such as SMTP server, email address, etc. These variables are then edited and can be committed to EEPROM as a more permanent storage solution. Whenever the system is booted, these values are read back out of the EEPROM and returned to their appropriate variables. This means you can reconfigure the device on the fly without having to edit the source code and re-upload.


Filed under: Arduino Hacks
Jan
11

I Am the Midnight Message Board What Messages at Midnight

arduino, arduino hacks, led hacks, light graffiti, misc hacks, pixel font, shift register, UV LED Comments Off on I Am the Midnight Message Board What Messages at Midnight 

Photoluminescent stars on your bedroom wall or ceiling are pretty cool, though the stationary shapes can become boring. [Adi] felt this way, too. While doodling with a bright white light on some glow in the dark vinyl, it occurred to him that this could make for an interesting display. He set about making GLO, the midnight message board and RSS display.

[Adi]‘s light writer uses 12 UV LEDs on a linear axis powered by a stepper motor to write RSS headlines, Twitter trends, or custom text on his wall. He finds the slow fade of the text very soothing to fall asleep by, and it’s easy to see why. The LED array imprints a section of a character consisting of a 6×5 bit pattern. The 12 LEDs are split into two groups, so it can write two lines at 45-50 characters each. [Adi] designed his own pixel font for this project, and advises that only upper case letter forms be used.

[Adi]‘s write-up is quite admirable and comprehensive. In the circuit build section, he advises that the LEDs must be very close to the vinyl for optimum results, but that they should protrude farther than the shift registers so the chips don’t rub the vinyl. Of course you could opt for more intense light sources, like laser. See it in action after the break.


Filed under: Arduino Hacks, led hacks, misc hacks
Jan
10

Prototyping a low-resolution handheld gaming rig

8x8, arduino hacks, handhelds hacks, shift register, TPIC6B595, video game Comments Off on Prototyping a low-resolution handheld gaming rig 

low-res-arduino-gaming

[Jason] has been hard at work on this Arduino-based low-res gaming platform. He even had a fab house deliver circuit boards to pull everything together. It’s a little small in his hands, and the graphics are limited to the 8×8 pixels provided by the display. But it still looks like a lot of fun and the code was written to make adding new games quite painless.

The board hosts an ATmega328 which drives the bi-color LED display using a pair of TPIC6B595 shift registers. Control is provided by a collection of buttons to either side of the display. The unit is powered by three AAA batteries held in a pack soldered to the back side of the PCB.

The image above shows [Jason] giving a Space Invaders game a try. The clip after the break shows respectable action, sound from a piezo buzzer, and it even scrolls your score at the end of the game. But you’re not limited to just one title. Adding new games is as easy as implementing a class in a new header file. You can get a feel for how this is set up by viewing the source code repo.

This reminds us of the Pixel Bros low-res system.


Filed under: arduino hacks, handhelds hacks

This is part of a series titled “Getting Started with Arduino!” – A tutorial on the Arduino microcontrollers, to be read with the book “Getting Started with Arduino” (Massimo Banzi).

The first chapter is here.

Welcome back fellow arduidans!

Hello once again to our weekly Arduino instalment. This week are up to all sorts of things, including: more shiftiness with shift registers, more maths, 7-segment displays, arduinise a remote control car, and finally make our own electronic game! Wow – let’s get cracking…

In the last chapter we started using a 74HC595 shift register to control eight output pins with only three pins on the Arduino. That was all very interesting and useful – but there is more! You can link two or more shift registers together to control more pins! How? First of all, there is pin we haven’t looked at yet – pin 9 on the ’595. This is “data out”. If we connect this to the data in pin (14) on another ’595, the the first shift register can shift a byte of data to the next shift register, and so on.

Recall from our exercise 4.1, this part of the sketch:

digitalWrite(latchpin, LOW);

shiftOut(datapin, clockpin, MSBFIRST, loopy);

digitalWrite(latchpin, HIGH);

If we add another shiftOut(); command after the first one, we are sending two bytes of data to the registers. In this situation the first byte is accepted by the first shift register (the one with its data in pin [14] connected to the Arduino), and when the next byte is sent down the data line, it “pushes” the byte in the first shift register into the second shift register, leaving the second byte in the first shift register.

So now we are controlling SIXTEEN output pins with only three Arduino output pins. And yes – you can have a third, fourth … if anyone sends me a link to a Youtube clip showing this in action with 8 x 74HC595s, I will send them a prize. So, how do we do it? The code is easy, here is the sketch: Example 5.1

On the hardware side, it is also quite simple. If you love blinking LEDs this will make your day. It is the same as exercise 4.1, but you have another 74HC595 connected to another 8 LEDS. The clock and latch pins of both ’595s are linked together, and there is a link between pin 9 of the first register and pin 14 of the second. Below is a photo of my layout:

and a video:

Can you think of anything that has seven or eight LEDs? Hopefully this photo will refresh your memory:

Quickie – if you want to find out the remainder from a quotient, use modulo – “%”. For example:

a = 10 % 3;

returns a value of 1; as 10 divided by 3 is 3 remainder 1.

and

If you need to convert a floating-point number to an integer, it is easy. Use int();. It does not round up or down, only removes the fraction and leaves the integer.

Anyhow, now we can consider controlling these numeric displays with our arduino via the 74HC595. It is tempting to always use an LCD, but if you only need to display a few digits, or need a very high visibility, LED displays are the best option. Futhermore, they use a lot less current than a backlit LCD, and can be read from quite a distance away. A 7-segment display consists of eight LEDs arrange to form the digit eight, with a decimal point. Here is an example pinout digram:

Note that pinouts can vary, always get the data sheet if possible.

Displays can either be conmmon-anode, or common-cathode. That is, either all the LED segment anodes are common, or all the cathodes are common. Normally we will use common-cathode, as we are “sourcing” current from our shift register through a resistor (560 ohm), through the LED then to ground. If you use a common-anode, you need to “sink” current from +5v, through the resistor and LED, then into the controller IC. Now you can imagine how to display digits using this type of display – we just need to shiftout(); a byte to our shift register that is equavalent to the binary representation of the number you want to display.

Huh?

Let’s say we want to display the number ’8′ on the display. You will need to light up all the pins except for the decimal point. Unfortunately not all 7-segment displays are the same, so you need to work out which pinout is for each segment (see your data sheet) and then find the appropriate binary number to represent the pins needed, then convert that to a base-10 number to send to the display. I have created a table to make this easier:

And here is a blank one for you to print out and use: blank pin table.pdf.

Now let’s wire up one 7-segment display to our Arduino and see it work. Instead of the eight LEDs used in exercise 4.1 there is the display module. For reference the pinouts for my module were (7,6,4,2,1,9,10,5,3,8) = (a,b,c,d,e,f,g,DP, C, C) where DP is the decimal point and C is a cathode (which goes to GND). The sketch: example5p2.pdf. Note in the sketch that the decimal point is also used; it’s byte value in this example is 128. If you add 128 to the value of loopy[] in the sketch, the decimal point will be used with the numbers.

and the video:

There you go – easily done. Now it is time for you to do some work!

Exercise 5.1

Produce a circuit to count from 0 to 99 and back, using two displays and shift-registers. It isn’t that difficult, the hardware is basically the same as example 5.1 but using 7-segment displays.

You will need:

  • Your standard Arduino setup (computer, cable, Duemilanove)
  • Two 7-segment, common-cathode displays
  • Two 74HC595 shift registers
  • 16 x 560 ohm 0.25 W resistors. For use as current limiters between the LED display segments and ground
  • a breadboard and some connecting wire
  • some water

You are probably wondering how on earth to separate the digits once the count hits 10… a hint: 34 modulo 10 = 4. 34 divided by 10 = 3.4 … but 3.4 isn’t an integer. While you are thinking, here is the shot of my layout:

and the ubiquitous video:

And here is my sketch: exercise5.1.pdf

I hope you have gained more of an understanding of the possibilities available with shift registers. We will contiunue with more next week.
However, next on our agenda is some real-world hacking. This section of the chapter is more of a commentary than the usual format, but I hope you find it interesting and you receive some inspiration or ideas after reading it.

Although we have been having fun (well I have been, hopefully someone else is as well) making things on our desks or work benches, it is time to slowly enter the real world and hack something up. The other day I was in a variety store to buy some glue, and happened across a very cheap remote-control car. After noticing it had full directional control (left/right, forwards/backwards) it occured to me that we could control it with an arduino. So $9 later here it is on my desk:

Naturally I stopped everything else and had a play with it. But by crikey it was very fast:

The first thing to do would be slow this baby down. Due to the …cheapness of the product it did not have variable speed control. So the first thing to do was pull the body off to see what we had to work with:

The design is very simple, with one motor controlling the steering, and one for the speed. Luckily for me there were four wires heading to the motor from the PCB, and the were very easy to get to.

Normally we could use pulse-width modulation to slow motors down, but I don’t think we could send a PWM signal over radio control. Instead, it would be easier to reduce the voltage going to the drive motor in order to slow it down. So with the car up on blocks, the motor was set to forward with the remote and I measure the voltages across the four wires. Black and green was +3.7 in forwards, nothing in reverse, black and red was the same in reverse, and nothing forwards. Easy – just find out how much current the motor draws at full speed and then we can use Ohm’s law (voltage = current x resistance) to calculate the value of a resistor to slow it down about 70% or so.

The motor initially drew ~500 mA to start up and then reduced to ~250 mA once it got going after around one second. However, a various range of resistors from 10 to 120 ohm didn’t really seem to have much effect, and a 560 ohm knocked it out all together. So instead of trying to control speed with a hardware method, we will try with a software method… perhaps try PWM after all, or create our own.

But now, time to get the arduino interfaced with the transmitter unit. Firstly I reassembled the car, then started on the transmitter:

After cutting my finger trying to get the transmitted open, it eventually gave in and cracked open. But the effort was worth it – the control buttons were very simple rubber pads over the PCB spots:

Excellent – each controller was basically a SPDT switch, and there is plenty of space on the PCB to solder in some wires to run to the Arduino and a breadboard. The push buttons could be replaced with BC548 transistors controlled by our Arduino – the same we we controlled a relay in Chapter Three.

Next was to solder some wires from the PCB that could run to my breadboard:

The green wire is a common return, and the yellow wires are forwards, reverse, left and right. Now to set up the breadboard. Four digital out pins, connected to the base of a BC548 transistor via a 1k resistor. The emitters are connected to GND, which is also connected to the GND of the transmitter.

Just as I had finished making up the breadboard, after turning around to close a window my arm brushed the transmitter and it made a ‘crack’ noise.

My soldering had come unstuck. Oh well, it was only reverse! Time to get moving anyhow. Once again, I put the car up on blocks and uploaded the following sketch:

/*

Example 5.3

Control a toy remote control car with arduino
Chapter Five @ http://www.tronixstuff.com/tutorials
*/
int forward = 12;
int left = 9;
int right = 7;
int del = 5000;
void setup()
{
pinMode(forward, OUTPUT);
pinMode(left, OUTPUT);
pinMode(right, OUTPUT);
}
void loop()
{
digitalWrite(right, HIGH);
delay(1000);
digitalWrite(right, LOW);
delay(1000);
digitalWrite(left, HIGH);
delay(1000);
digitalWrite(left, LOW);
delay(1000);
digitalWrite(forward, HIGH);
delay(del);
digitalWrite(forward, LOW);
delay(1000);

}

It cycles throgh the three (working!) function of the car. Let’s see what happens:

That’s a good start, things are moving when we want them to move. However the car’s motors seem to be pulsing. Perhaps the resistor-transistor bridge to the arduino had something to do with that. So I threw caution to the wind and connected the digital output pins directly to the transmitter. Wow! That fixed it. The motors are going at full speed now

Using our knowledge of Arduino sketches it will be east to make this car to drive around. Let’s try that now… here is our sketch:

/*

Example 5.4

Control a toy remote control car with arduino – figure eight

Chapter Five @ http://www.tronixstuff.com/tutorials

*/

int forward = 12;

int left = 9;

int right = 7;

int del = 5000;

void setup()

{

pinMode(forward, OUTPUT);

pinMode(left, OUTPUT);

pinMode(right, OUTPUT);

}

// to make creating the car’s journey easier, here are some functions

void goleft(int runtime)

{

digitalWrite(left, HIGH);  // tell the steering to turn left

digitalWrite(forward, HIGH); // move the car forward

delay(runtime);

digitalWrite(forward, LOW);

digitalWrite(left, LOW);  // tell the steering to straighen up

}

void goright(int runtime)

{

digitalWrite(right, HIGH);  // tell the steering to turn right

digitalWrite(forward, HIGH); // move the car forward

delay(runtime);

digitalWrite(forward, LOW);

digitalWrite(right, LOW);  // tell the steering to straighen up

}

void goforward(int runtime)

// run the drive motor for “runtime” milliseconds

{

digitalWrite(forward, HIGH);  // start the drive motor forwards

delay(runtime);

digitalWrite(forward, LOW); // stop the drive motor

}

void loop()

{

goforward(1000);

goleft(1000);

goright(1000);

}

For some reason now forwards made the car go backwards. And only when I removed the GND wire from the Arduino to the breadboard. Interesting, but perhaps a problem for another day.

There we have it. Our first attempt at taking over something from the outside world and arduinising it. Now it is back to our normal readings with an exercise!

Exercise 5.2

Once again it is your turn to create something. We have discussed binary numbers, shift registers, analogue and digital inputs and outputs, creating our own functions, how to use various displays, and much more. So our task now is to build a binary quiz game. This is a device that will:

  • display a number between 0 and 255 in binary (using 8 LEDs)
  • you will turn a potentiometer (variable resistor) to select a number between 0 and 255, and this number is displayed using three 7-segment displays
  • You then press a button to lock in your answer. The game will tell you if you are correct or incorrect
  • Basically a “Binary quiz” machine of some sort!

I realise this could be a lot easier using an LCD, but that is not part of the exercise. Try and use some imagination with regards to the user interface and the difficulty of the game. At first it does sound difficult, but can be done if you think about it. At first you should make a plan, or algorithm, of how it should behave. Just write in concise instructions what you want it to do and when. Then try and break your plan down into tasks that you can offload into their own functions. Some functions may even be broken down into small functions – there is nothing wrong with that – it helps with planning and keeps everything neat and tidy. You may even find yourself writing a few test sketches, to see how a sensor works and how to integrate it into your main sketch. Then put it all together and see!

You will need: (to recreate my example below)

  • Your standard Arduino setup (computer, cable, Duemilanove)
  • Three 7-segment, common-cathode displays
  • eight LEDs (for binary number display)
  • Four 74HC595 shift registers
  • 32 x 560 ohm 0.25 W resistors. For use as current limiters between the LED display segments and ground
  • a breadboard and some connecting wire
  • 10k linear potentiometer (variable resistor)
  • some water

For inspiration here is a photo of my layout:


and a video of the game in operation. Upon turning on the power, the game says hello. You press the button to start the game. It will show a number in binary using the LEDs, and you select the base-10 equivalent using the potentiometer as a dial. When you select your answer, press the button  - the quiz will tell you if you are correct and show your score; or if you are incorrect, it will show you the right answer and then your score.

I have set it to only ask a few questions per game for the sake of the demonstration:

And yes – here is the sketch for my answer to the exercise: exercise 5.2.pdf

At this point we are taking a week off from the tutorials, however chapter six will be published around 21st May. But stick around – we will have two new kit reviews, some great part reviews, and a new project published in the next 7 days, so subscribe and follow us – see the top right of this web page!

High resolution images available at flickr.

If you have any questions at all please leave a comment (below). If you would like to showcase your work from this article, email a picture or a link to john at tronixstuff dot com.

You might even win a prize. Don’t forget to check out the range of gear at Little Bird Electronics!

So have fun, stay safe and see you  for our next instalment!


This is part of a series titled “Getting Started with Arduino!” – A tutorial on the Arduino microcontrollers, to be read with the book “Getting Started with Arduino” (Massimo Banzi).

The first chapter is here.

Welcome back fellow arduidans!

Hello once again to our weekly Arduino instalment. This instalment is a little early this week. This time we will be looking at getting more outputs from less pins, listening to some tunes, saying hooray to arrays, and even build a self-contained data logger!

So let’s go!

More pins from less – sounds too good to be true, doesn’t it? No, it is true and we can learn how to do this in conjunction with a special little IC, the 74HC595 Serial In/Parallel Out 8-bit Shift Register. Let’s say hello:

Before we get too carried away, we need to understand a little about bits, bytes and binary numbers.

A binary number can only uses zeros and ones to represent a value. Thus binary is also known as “base-2″, as it can only use two digits. Our most commonly used number types are base-10 (as it uses zero through to nine; hexadecimal is base-16 as it uses 0 to 9 and A to F). How can a binary number with only the use of two digits represent a larger number? It uses a lot of ones and zeros. Let’s examine a binary number, say 10101010. As this is a base-2 number, each digit represents 2 to the power of x, from x=0 onwards.

See how each digit of the binary number can represent a base-10 number. So the binary number above represents 85 in base-10 – the value 85 is the sum of the base-10 values.

Another example – 11111111 in binary equals 255 in base 10.

Now each digit in that binary number uses one ‘bit’ of memory, and eight bits make a byte. A byte is a special amount of data, as it matches perfectly with the number of output pins that the 74HC595 chip controls. (See, this wasn’t going to be a maths lesson after all). If we use our Arduino to send a number in base-10 out through a digital pin to the ’595, it will convert it to binary and set the matching output pins high or low.

So if you send the number 255 to the ’595, all of the output pins will go high. If you send it 01100110, only pins 1,2,5, and 6 will go high. Now can you imagine how this gives you extra digital output pins? The numbers between 0 and 255 can represent every possible combination of outputs on the ’595. Furthermore, each byte has a “most significant bit” and “least significant bit” – these are the left-most and right-most bits respectively.

Now to the doing part of things. Let’s look at the pinout of the 74HC595: (from Philips/NXP 74HC595 datasheet)

Pins Q0~Q7 are the output pins that we want to control. The Q7′ pin is unused, for now. ’595 pin 14 is the data pin, 12 is the latch pin and 11 is the clock pin. The data pin connects to a digital output pin on the Arduino. The latch pin is like a switch, when it is low the ’595 will accept data, when it is high, the ’595 goes deaf. The clock pin is toggled once the data has been received. So the procedure to get the data into a ’595 is this:

1) set the latch pin low (pin 12)

2) send the byte of data to the ’595 (pin 14)

3) toggle the clock pin (pin 11)

4) set the latch pin high (pin 12)

Pin 10 (reset) is connected to the +5V.

Thankfully there is a command that has parts 2 and 3 in one; you can use digitalWrite(); to take care of the latch duties. The command shiftOut(); is the key. The syntax is:

shiftout(a,b,c,d);

where:

a = the digital output pin that connects to the ’595 data pin (14);

b = the digital output pin that connects to the ’595 clock pin (11);

c can be either LSBFIRST or MSBFIRST. MSBFIRST means the ’595 will interpret the binary number from left to right; LSBFIRST will make it go right to left;

d = the actual number (0~255) that you want represented by the ’595 in binary output pins.

So if you wanted to switch on pins 1,2,5 and 6, with the rest low, you would execute the following:

digitalWrite(latchpin, LOW);

shiftOut(datapin, clockpin, MSBFIRST,102);

digitalWrite(latchpin, HIGH);

Now, what can you do with those ’595 output pins? More than you could imagine! Just remember the most current you can sink or source through each output pin is 35 milliamps.

For example:

  • an LED and a current-limiting resisor to earth… you could control many LEDs than normally possible with your Arduino;
  • an NPN transistor and something that draws more current like a motor or a larger lamp
  • an NPN transistor controlling a relay (remember?)

With two or more ’595s you can control a matrix of LEDs, 7-segment displays, and more – but that will be in the coming weeks.

For now, you have a good exercise to build familiarity with the shift-register process.

Exercise 4.1

Construct a simple circuit, that counts from 0~255 and displays the number in binary using LEDs. You will require the following:

  • Your standard Arduino setup (computer, cable, Duemilanove)
  • 8 LEDs of your choosing
  • One 74HC595 shift register
  • 8 x 560 ohm 0.25 W resistors. For use as current limiters between the LEDs and ground.
  • a breadboard and some connecting wire

The hardware is quite easy. Just remember that the anodes of the LEDs connect with the ’595, and the cathodes connect to the resistors which connect to ground. You can use the Arduino 5V and GND.

Here is what my layout looked like:

and of course a video – I have increased the speed of mine for the sake of the demonstration.

How did you go? Here is the sketch if you need some ideas – Ex 4.1

Next on the agenda today is another form of output – audio. Of course you already knew that, but until now we have not looked at (or should I say, listened to) the audio features of the Arduino system. The easiest way to get some noise is to use a piezo buzzer. An example of this is on the left hand side of the image below:

These are very simple to use and can be very loud and annoying. To get buzzing, just connect their positive lead to a digital output pin, and their negative lead to ground. Then you only have to change the digital pin to HIGH when you need a buzz. For example:

/* Example 4.1

Annoying buzzer!

CC by-sa v3.0

http://tronixstuff.wordpress.com */

void setup()

{

pinMode(12, OUTPUT);

}

void loop()

{

digitalWrite(12, HIGH);

delay(500);

digitalWrite(12, LOW);

delay(2000);

}

You won’t be subjected to a recording of it, as thankfully (!) my camera does not record audio…

However, you will want more than a buzz. Arduino has a tone(); command, which can generate a tone with a particular frequency for a duration. The syntax is:

tone(pin, frequency, duration);

where pin is the digital output pin the speaker is connected to, frequency in Hertz, duration in milliseconds. Easy!

If you omit the duration variable, the tone will be continuous, and can be stopped with notone();. Furthermore, the use of tone(); will interfere with PWM on pins 3 and 11, unless you are using an Arduino Mega.

Now, good choice for a speaker is one of those small 0.25w 8 ohm ones. My example is on the right in the photo above, taken from a musical plush toy. It has a 100 ohm resistor between the digital output pin and the speaker. Anyhow, let’s make some more annoying noise – hmm – a siren!

/* Example 4.2

Annoying siren

CC by-sa v3.0

http://tronixstuff.wordpress.com */

void setup()

{

pinMode(8, OUTPUT); // speker on pin 8

}

int del = 250; // for tone length

int lowrange = 2000; // the lowest frequency value to use

int highrange = 4000; //  the highest…

void loop()

{

// increasing tone

for (int a = lowrange; a<=highrange; a++)

{

tone (8, a, del);

}

// decreasing tone

for (int a = highrange; a>=lowrange; a–)

{

tone (8, a, del);

}

}

Phew! You can only take so much of that.

Array! Hooray? No… Arrays.

What is an array?

Let’s use an analogy from my old comp sci textbook. Firstly, you know what a variable is (you should by now). Think of this as an index card, with a piece of data written on it. For example, the number 8. Let’s get a few more index cards, and write one number on each one. 6, 7, 5, 3, 0, 9. So now you have seven pieces of data, or seven variables. They relate to each other in some way or another, and they could change, so we need a way to keep them together as a group for easier reference. So we put those cards in a small filing box, and we give that box a name, e.g. “Jenny”.

An array is that small filing box. It holds a series of variables of any type possible with arduino. To create an array, you need to define it like any other variable. For example, an array of 10 integers called jenny would be defined as:

int jenny[9];

Nine? Yes. Arrays are “zero-indexed”, which means the first element in the array is zero, and in jenny’s case, the last is 9. Just like those old HP keyboards with function keys f0~f9. Anyway. And like any other variable, you can predefine the values. For example:

int jenny[9] = {0,7,3,8,6,7,5,3,0,9};

Before we get too excited, there is a limit to how much data we can store. With the Arduino Duemilanove, we have 2 kilobytes for variables. See the hardware specifications for more information on memory and so on. To use more we would need to interface with an external RAM IC… that’s for another chapter down the track.

Now to change the contents of an array is also easy, for example

jenny[3] = 12;

will change our array to

int jenny[9] = {0,7,3,12,6,7,5,3,0,9};

You can also use variables when dealing with arrays. For example:

for (int i = 0; i<10;  i++; i<10)

{

jenny[i] = 8;

}

Will change alter our array to become

jenny[] = {8,8,8,8,8,8,8,8,8,8}

A quick way set set a lot of digital pins to output could be

int pinnumbers [] = {2,3,4,5,6,7,8,9,10,11,12,13}

for (int i= 0; i++; i<12)

{

pinMode(pinnumbers[i],OUTPUT);

}

Interesting… very interesting. Imagine if you had a large array, an analogue input sensor, a for loop, and a delay. You could make a data logger. In fact, let’s do that now.

Exercise 4.2

Build a temperature logger. It shall read the temperature once every period of time, for 24 hours. Once it has completed the measurements, it will display the values measured, the minimum, maximum, and average of the temperature data. You can set the time period to be of your own choosing. So let’s have a think about our algorithm. We will need 24 spaces to place our readings (hmm… an array?)

  • Loop around 24 times, feeding the temperature into the array, then waiting a period of time
  • Once the 24 loops have completed, calculate and display the results on an LCD and (if connected) a personal computer using the Arduino IDE serial monitor.

I know you can do it, this project is just the sum of previously-learned knowledge. If you need help, feel free to email me or post a comment at the end of this instalment.

To complete this exercise, you will need the following:

  • Your standard Arduino setup (computer, cable, Duemilanove)
  • Water (you need to stay hydrated)
  • Analog Devices TMP36 temperature sensor (Farnell part number 143-8760)
  • 1 little push button
  • 1 x 10k 0.25 W resistor. For use with the button to the arduino
  • breadboard and some connecting wire
  • one LCD display module

And off you go!

Today I decided to construct it using the Electronic Bricks for a change, and it worked out nicely.

Here is a photo of my setup:

a shot of my serial output on the personal computer:

and of course the ubiquitous video. For the purposes of the demonstration there is a much smaller delay between samples…

(The video clip below may refer to itself as exercise 4.1, this is an error. It is definitely exercise 4.2)

And here is the sketch if you would like to take a peek – Ex 4.2. High resolution photos are available in flickr.

Another week over! I’m already excited about writing the next instalment… Congratulations to all those who took part and built something useful! Please subscribe (see the top right of this page) to receive notifications of new articles.

If you have any questions at all please leave a comment (below). If you would like to showcase your work from this article, email a picture or a link to john at tronixstuff dot com.

You might even win a prize. Don’t forget to check out the range of gear at Little Bird Electronics!

So have fun, stay safe and see you soon for our next instalment!




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