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We’re excited to welcome Croatian startup Inovatic ICT and its EMoRo Kit to our AtHeart program!

EMoRo (Educational Mobile Robot) is an Arduino-compatible robot designed to encourage logical thinking and technical curiosity in a fun, engaging way. The solder-free DIY kit consists of a robust aluminum chassis along with easy-to-connect components like servos, sensors, and relays. It also supports other construction sets like LEGO Technic, Eitech, and Fischertechnik.

Based an ATmega250 board, EMoRo can be programmed using the Arduino IDE and upgraded with the addition of interchangeable modules, such as Bluetooth for Android device control, an LCD display, push buttons, and an accelerometer, gyroscope and compass for navigation. Built-in safety features include step-down regulators, thermal shutdowns, under-voltage lockouts, and cycle-by-cycle over-current protections–all of which make the EMoRo rugged enough for beginners, yet versatile enough for advanced Makers.

According to Boris Jakov Anic-Kurko, Inovatic ICT Managing Director: 

EMoRo originated as a result of our vision to create a tool that would introduce the world of robotics to children and spark their interest in technology and programming. With that vision in mind, we have decided to use the programming platform Arduino, as the world’s most used and popular programming platform when it comes to programming small educational robots.

Interested in EMoRo for your next robotics competitions or as a tool in your STEAM class? You can now buy a kit here

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We are excited to announce that UnlimitedHand is now an officially licensed Arduino AtHeart product. Created by Japanese startup H2L, the wearable controller straps around your forearm like an Ace bandage and allows you to actually touch and feel things within the gaming world.

UnlimitedHand consists of a 3D motion sensor, an array of muscle sensors, a multi-channel electronic muscle stimulator, and a vibration motor, which together, enable you to interact with objects and characters in VR. It does this by syncing the movement of a user’s hand and fingers with its virtual counterpart, and contracting the muscles on the wearer’s forearm to simulate haptic feedback.

With UnlimitedHand, not only will you be able to experience the ricochet of a gunshot or pet animals, but also hack various customized gestures thanks to its full compatibility with the Arduino IDE.

According to H2L:

Arduino, with their commitment to open-source, has reached out with their technology to muster a great force of Makers and inventors. This omni-present community has no doubt supported us in many ways during the development of UnlimitedHand. By joining the program, we can now present our results back to the community.

UnlimitedHand–which surpassed its Kickstarter goal in less than a day–is now available for purchase on Amazon and its website, as well as in retail stores throughout Japan.

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The Hummingbird by BirdBrain Technologies is an Arduino AtHeart microcontroller designed to enable beginners to create robots from craft materials. Hummingbird kits include LEDs, motors, and sensors that connect directly to the board. This eliminates the need for soldering or breadboarding and ensures that users have the parts they need to build their first robots. All of the components are reusable, so the same kit can be used to build many different robots.

In addition, the Hummingbird supports a variety of programming options, making it appropriate for beginning programmers as well as those who are more advanced. Some programming languages, such as Scratch and Snap!, can only be used when the board is connected to the computer. We will concentrate here on programming alternatives that enable users to upload a program onto the board’s Arduino.

Classrooms all over the world have used the Hummingbird from elementary to high school for projects ranging from Shakespeare dioramas to the physics of amusement park rides. In the following project, the BirdBrain Technologies team will show how they used the Hummingbird to build an automatic cat treat dispenser and demonstrate how the Hummingbird can be utilized to construct robots from everyday materials.

Building with the Hummingbird
Beginners can easily get started building Hummingbird robots with cardboard and craft materials. Motors, sensors, and LEDs can be connected directly to the Hummingbird board, and these elements can be added to the robot with hot glue. Hot glue peels off the components so that they can later be reused.

The example project uses one servo motor, one single color LED, and a light sensor. The dispenser consists of a servo motor attached to craft sticks that block the bottom of a chute containing cat treats. The position of the servo motor can be changed in software to release treats.

To receive a treat, the cat must cover a light sensor in front of the chute. When the cat covers the sensor, the servo motor briefly moves to open the chute and dispense a treat. The LED was included to show our test cat the location of the light sensor.

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Programming with the Hummingbird
One unique feature of the Hummingbird is that it supports three different programming options for producing an Arduino program. These options provide steps of increasing difficulty to support learners as they transition from programming novices to Arduino experts.

Beginners can start with the CREATE Lab Visual Programmer. This software option is based on storyboarding. Users can select the motors and LEDs that they are using on a schematic of the Hummingbird board. Then they can create expressions by using sliders to set the values of these outputs. The expression below sets a servo motor to 100°.

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Expressions can be combined to create sequences. For example, the sequence below controls our automatic cat treat dispenser. This sequence is controlled by a sensor block. If the light level is low, the three expressions on the left are executed. If the light level is high, the three expressions on the right are executed. The user can then convert this sequence to an Arduino program by simply clicking the “Export Sequence” button (shown outlined in red). The Hummingbird can then be placed into Arduino mode and the program uploaded to the microcontroller.

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Another option for beginners is ArduBlock, which provides a visual introduction to the Arduino language. The Hummingbird extension for ArduBlock includes a block for each Hummingbird component. A program in ArduBlock to control the treat dispenser is shown below. This program is equivalent to the CREATE Lab Visual Programmer sequence shown above.

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The Arduino code generated by this ArduBlock program is shown below. Individuals moving from the CREATE Lab Visual Programmer or ArduBlock to Arduino can start by modifying the generated code. For example, in the video we modified the commands inside the else to make the LED blink to attract the cat’s attention.

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Once individuals are comfortable with the Arduino programming language, they can create more complex programs in Arduino. For instance, the video shows how we modified our robot and our code to incorporate three lights and three sensors. To get a treat, the cat must cover the sensor when the corresponding light is on.

The cat treat dispenser is only one example of a Hummingbird robot using the power of the Arduino at its core. The parts can be used and reused to construct an unlimited number of robots with low-cost materials such as cardboard, pipe cleaners, recycled materials, and even paper mache!

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Industruino PROTO–now available on our online storejoined the AtHeart Program back in 2015 with hopes of combining industrial automation components and the simplicity of Arduino.

This robust DIN-rail mountable, Leonardo-compatible controller enables you to take your existing Arduino projects and swiftly transform them into permanent installations. The prototyping area and screw connectors allow you to install your own circuitry and reliably connect to accessories.

In the video below, Industruino co-founder Loic De Buck discusses these key features and more with Davide Gomba. (You can also find an extended version here.)

The team recently created an excellent tutorial showing how you to build an Arduino-based electricity consumption monitor with the Industruino PROTO platform. You can use it to measure AC power of your appliances, including a water cooker, TV, laptop charger, or anything else plugged into a wall socket. Alternatively, you can even use it in your electricity cabinet to evaluate the power consumption throughout your entire house (at least one phase).

The challenge is to measure an AC of a relatively high voltage (220-240V) with a direct current 5V Arduino MCU.

This may seem dangerous, but we will use a non-invasive Current Transformer (CT),  so our Arduino remains galvanically isolated from the high voltage AC.

This prototype is based on the excellent open source project OpenEnergyMonitor. It uses parts of the its standard emonTx hardware and software to report the AC apparent power consumption, based on measurements of a Current Transformer as in the picture on the left. The original project also allows to measure 3 phase and/or real power, but for our prototype here we are only measuring the current of one phase, not its voltage which would require an AC/AC adaptor.

Want to make one yourself using the Industruino PROTO? You can find all the necessary documentation, including schematics and code, on the Industruino blog!

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A new season, a new partner! We’ve had our sights set on 4D Systems’ touchscreen product for quite some time, and we’re excited to finally introduce that this Arduino and Genuino-compatible product is joining the AtHeart program. The 4Duino-24 is a 2.4-inch, 240×320-pixel Intelligent Display Module with Wi-Fi capabilities.

“For years Arduino/Genuino users have been taking advantage of our Intelligent Display Modules for adding graphical user interfaces with touch capability to their applications. With the 4Duino-24 we wanted to make something a bit more special and combine some of the more popular shields and the ATmega32U4 into a compact easy to use package. We are delighted to become part of the AtHeart program and very much look forward to seeing a full variety of applications running on the 4Duino-24.” – Markku Riihonen, Products and Business Development Manager, 4D Systems.

Perfect for your next creative IoT project, the 4Duino-24 runs on an ATmega32U4 MCU and is powered by the 4D Systems PICASO Graphics Processor that offers an array of display functionality and options for any designer and Maker. The 4Duino-24 also includes the popular ESP8266 module, which is pre-programmed with the AT command set firmware enabling the 4Duino to have Wi-Fi functionality right out of the box.

Beyond that, the 4Duino-24 is equipped with an onboard microSD connector and headers in the layout of an Arduino, including power pins (5V, 3.3V, GND and VIN), 20 digital I/O pins—seven of which can be used as PWM outputs, while 12 pins have analog input capabilities.

The 4Duino-24 can be programmed using the standard Arduino IDE or the 4D Workshop4 IDE and its three new 4Duino-based development environments with the added dimension of graphics. Creating Arduino GUIs doesn’t get any easier!

Ready to get started? You can watch 4D Systems’ 10-minute video below, as well as check out its product page here. The 4Duino-24 is available as starter kit and standalone module at the price of $79 USD/€69.90 (+tax).

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Digital and craft maker lab Tazas recently worked with a group of master students on an interactive book/prototype to reflect on how gestures like swiping have become as natural as shaking hands. Digital Gestures is a metaphor of the human body’s physiological senses, which identifies 10 actions inherent to our daily interactions with technology: drag and drop, spread and squeeze, swipe, double tap, scroll, zoom, rotate, draw, press, press and hold.

The project was brought to life using four basic electronic components and some digital fabrication: a web server (VPS), an AtHeart Blend Micro Bluetooth module linking objects to the elements contained on the server, an iPod Touch connected viewing medium and conductive ink. All the elements are arranged on a laser cut wooden base, while an iPod digitally decrypts the printed* pages filed on its left.

To play, the viewer places an illustrated page on the support and touches a specific key point beforehand determined as conductive. When touching, the viewer has the ability to interact on the screen in order to understand the illustrated use. This experimental reflection raises many questions about the conditioning that man receives from the machine by accepting these precepts without altering their function. What will become of our so-called ‘daily’ gestures? Will our close to real behavioral experiment be upset? Answers that require that ‘use must be done.’

You can see how it magically works below!

 

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Our good friends over at Primo Toys have just launched their brand new Cubetto Playset and joined Arduino AtHeart program! Cubetto is a playful wooden robot that helps young children (3-6) discover programming through storytelling, adventure and collaboration. It’s the first coding toy of its kind to work without a screen or digital interface, and lets children learn to code before they can read or write. Cubetto is for boys and girls of any language anywhere in the world. It has been designed to help create a new, universal standard in tangible coding that will help will drive today’s coding revolution from the ground up.

The Cubetto Playset is exclusively available on Kickstarter for the discounted price of $149 until April 6th:

Part of the Arduino At Heart program, Cubetto provides gender-neutral play that boosts a child’s creativity, critical thinking, spatial awareness and communication skills. A beta version of the product, which raised over $80,000 (nearly £57,000) on Kickstarter in 2013, is used by more than 300 schools and 500 families in over 40 countries worldwide. Following years of testing and numerous iterations, Cubetto now boasts a learning platform that expands and connects to a limitless number of devices via Bluetooth.

Check the video to see it in action!

 

mbloc

It’s cute, it’s fun and easy to assemble, it’s mBot by Makebloc, the new educational robot joining Arduino AtHeart program!

mBot it’s an all-in-one solution for kids and beginners to enjoy the hands-on experience about robotics, programming, and electronics.

You can program it with drag-and-drop graphical programming software based on Scratch 2.0 and the magic happens: the robots can follow lines, kick balls and push objects, avoid walls and more. You can also switch from graphical to text-based programming in Arduino mode as it can be coded with Arduino IDE environment.

Watch the video of their successful Kickstarter campaign:

mBot supports wireless communication, standard Arduino boards like Arduino Uno, Leonardo boards, Arduino Nano, Arduino Mega 2560, Makeblock mCore (based on Arduino Uno).

The main control board’s design, mCore of mBot, is based on Arduino UNO: with intuitional color labels and easy-to-use RJ25 connectors, the board can get wired easily so students can then get more time to focus on creating all kinds of interactive stories and projects.

To help teachers, parents, and kids get started easier and faster the robot kit has two free tutorial e-books and online manuals are provided and increasing continually.

Take a look at mBot on Makeblock website and discover how to use 2.4GHz wireless module and Bluetooth module with mBot:

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Massimo Banzi with Makeblock team

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Industruino’s mission is to offer industrial automation components that have the simplicity of Arduino at its core. It’s created by Loic & Ainura, two product designers originally from Belgium and now based in Shenzhen, with a mission to help people make their own products, by creating an accessible platform.

Today they are officially joining the Arduino AtHeart program with Industruino Proto, a Leonardo compatible industrial controller housed in a DIN-rail enclosure, with screw connector terminals to robustly connect to sensors and actuators.

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Industruino allows makers and professionals to take a breadboarded solution and make it into an enclosed finished looking product, ready for permanent installation. Watch Loics’ introduction:

With Industruino everyone can combine the strengths of Arduino with the specific requirements of industry:

We are now at the dawn of a new industrial revolution, one in which the key elements will be automation, robotics and interconnected devices. In this revolution the Arduino platform is growing to be a real contender.

We are very excited to become part of the At Heart family! It is our way to show that we are very much interlinked with the Arduino community. We are looking forward to further develop the use of Arduino in industrial applications whilst contributing back to the Arduino platform.

When you open the enclosure you will find a prototyping area to add your own components, and re-routable jumper connections, letting you connect any point to either the microcontroller’s pins or the external screw connectors. The onboard graphic LCD and membrane button panel facilitate quick UI development to visualise and input your application’s data.

Explore other tech info on Industruino website and make it yours on their store!

 

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