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Archive for the ‘Exhibition’ Category

Enigma machines are fascinating devices, especially for young Makers looking to explore the world of electronics. Awhile back we featured a similar project from Italy, and we’re once again amazed by the work of 14-year-old Andy Eggebraaten, who built a retro-modern gadget of his own. The project, which was for his high school’s science fair, took nine months to complete.

These electro-mechanical rotor cipher machines were developed  in the early 20th century to protect commercial, diplomatic and military communication, used especially by German military intelligence during World War II.

In the video below, Andy opens the machine to show its inner workings: the unit runs on Arduino Mega along with 1,800 other parts and 500 color-coded wires. We can see that he evolved the rotors into electronic modules that plug into D-Sub sockets, and the interface is made using a 16-segment display showing the rotor position as well as an LCD screen to read the plain- and the encoded text.

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Coffee, good food, bar? Sometimes it’s hard to explore a new city and choose among hundreds options without spoiling it! A team of students at CIID (Grishma Rao, Justine Syen, Adriana Chiaia, Jivitesh Ranglani) created Pilgrim, a MKR1000-based device providing a tangible interface for discovery without a digital screen. Acting like a smart compass, Pilgrim points people in the direction of a desired location, sourcing data directly from the Yelp API and leading to an eventual unexpected discovery:

 

The experience begins with the selection of a category using a dial below the compass, that clicks to send out data. The proximity to the destination is then indicated by lights along the rim of the compass, that light up one by one as the person gets closer to the location.

Once a category selection is received via clicking the dial, the code queries the Yelp API to return the coordinates of the best matched result to Pilgrim. The magnetic needle would then turn an angle relative to the user’s current position, replacing magnetic north with coordinates of the destination.

Pilgrim is programmed with a Genuino MKR 1000 which enables the compass to be connected to internet and also has a higher amount of memory. Moreover, Pilgrim uses a magnetometer + accelerometer for the directions, a stepper motor with an H-bridge, and a rotary encoder for the dial.

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Git Commit is an interactive installation and exhibition about smart homes, and user response to pervasive technologies entering our private spaces. The installation aims to further the research that Casa Jasmina, powered by Arduino and Genuino, is carrying out regarding social home environment from an open design and user centered perspective.

In order to deeply understand the impact of IoT in the house for the possible stakeholders, an interactive system of four mini-printers will be set up at Palazzo Clerici, a 17th century building located in the heart of the city of Milan, and firstly belonged to one of the oldest and most powerful Milanese families, the Visconti dei Consignori di Somma.

Each printer will be connected to Casa Jasmina GitHub repository where users will be able to respond to questions and spark new avenues to the project.

The feedback gained will inform new types of interactions and approaches to the future smart home, that will reflow in the Casa Jasmina design process.

Come and visit us and give us your input too! Check this page and explore the topics.

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Red is an optic-sound electronic object that uses simple light sources and optical elements to create audiovisual performance. The machine was named as a color because at the center of the work there is a red glass crystal and a flexible Fresnel lens. Dmitry Morozov aka :: vtol: : created it using Arduino with pure data and python scripts:

The project includes many reworked electronic devices – a CD-rom, an old scanner, reused electric motors. Multiple moving elements provide wide variability for rather primitive optical elements. It is accomplished by constant change of focal length between the light source, crystal and lens, as well as by changing the crystal’s tilt angle and mechanical distortion of the lens. The object works autonomously, by algorithm with many accidental events tied to feedback, with sensors defining the position of various mechanical elements in relation to the range of their movement. The sound part has up to 4 voices which depend on the activity of various elements. The sound is also in direct interaction with actual position of those elements, and basically is voicing the process of movement, brightness of light, and intensity of the piece.

Watch how it works in this hypnotic video:

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Join us for the Arduino Day event organized by our team at the Jacobs Institute on the campus of the University of California, Berkeley with the participation of Massimo Banzi, David Mellis and Tom Igoe.

We are seeking volunteers to assist us during the event. We are going to have free workshops, talks by the founders, and art and tech displays.

We are looking for volunteer assistance during the event e.g. staffing information tables and displays, bringing a project to demo, helping during workshops, picking up coffee & lunch, and providing technical assistance. This is not a paid gig, but to show our appreciation that you are spending your time with us, Arduino has prepared a small gift for you.

We welcome all levels of skills and curiosity. More important than your technical skills are your people skills. Please provide us with basic information about yourself and your interests. Use the appropriate form depending on whether you have volunteered with us in the past:

First time volunteers? Please fill out this form. If you have volunteered for Arduino before, please contact us at arduinovolunteer [at] gmail.com.

We also have two paid positions: one for a two-person video camera crew and the other for a photographer. To apply, please fill out this form.

When: April 2nd, 2016
Location: University of California Berkeley at Jacobs Institute – 2530 Ridge Rd, Berkeley, CA 94709
Website: http://jacobsinstitute.berkeley.edu/
Arduino Day website: https://day.arduino.cc
Staff: Judy A. Castro (Event Manager), Michael Shiloh (Educator)

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Stellar is an interactive installation by sound artist Francesco Fabris, which aims to create a sonic representation of stars and constellations through a dedicated interface.

The project has been developed using two Arduino Uno, LeapMotion and Max7 software managing data of more than 300 stars and 44 constellations, stored from the open-source software Stellarium, and coded to interact with the robotic arms.

One Arduino Uno board controls four servo motors and a second one controls the led stripes. The motors are controlled with two LeapMotion but since LeapMotion doesn’t support two devices on one computer, he used two miniMac  connected through an Ethernet network.

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Since there’s no sound in space, Francesco wanted  to conceptualize a link between electromagnetic and sound waves  to create a minimalistic, interactive device which would allow visitors to learn about specific stars through sound information:

The base of the system is a cylindrical structure, on top of which are displayed the most important constellations of the northern sky. Above this representation are two robotic arms. When the tip of one of the arms aligns with a star, information on the selected star is transformed into simple sine waves, changing the colour the star emanates.

Two players can use the system at the same time, by moving their right hands over the two black, circular sensors. This allows them to move the robotic arm both horizontally and vertically.
The data analyzed for each star are: temperature (color index: red star = old and cold, blue star = hot and young), brightness (as seen from Earth), distance (from Earth) respectively transformed into: frequency (Hz), amplitude (dB), duration (ms).
The colder the star, the lower the pitch; the brighter it appears to us from Earth, the louder the sound; the further from Earth, the longer the duration.
For example, a bright, red star four thousands light years from the Earth would generate a low frequency, loud and long sound. A blue star which is closer to the Earth would generate a high frequency, weaker and shorter sound.

The background drone-sound is white noise (which is a combination of all frequencies, the opposite of space-silence). When a constellation is triggered, the number representing its area (squared degrees), becomes the cutoff frequency of a low-pass filter for the noise signal. In this way, larger constellations will gradually increase their frequency.

Don’t miss the “Making of” video:

Stellar has been produced with the support of the DE.MO./MOVIN’UP I Session 2015 project, and promoted by the Ministry of Cultural Heritage & Activities & Tourism, General Directorate for Contemporary Art, Architecture and Urban Suburbs and GAI – Association for the Circuit of the Young Italian Artists.

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Photosynthesis is an interactive installation for primary school children created, designed and developed by Moritz von Burkersroda and exhibited at P3 Ambika, University of Westminster.

It’s a  learning  experience to understand the abstract process of photosynthesis in a hands-on way.  Thanks to a physical interaction  kids can easily understand what  plants convert light into chemical energy to fuel their activities.

The installation uses an Arduino to measure data from a photoresistor and a hacked Wii-remote to connect the objects with the video feedback on the screen triggered by a Processing sketch. On the page of the project you can download a Design Research Document about Contextual study theory to understand the relationship between interactivity, learning and educational institutions, like museums.

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wings

Wing is an interactive installation created by Dmitry Morozov  and commissioned by the Center for Art and Media (ZKM) in Karlsruhe, special for GLOBALE: Exo-Evolution exhibition, 2015. It’s a 2,5-meter wing that can be flapped by visitors thanks to compact dermal myLeaographic sensors (sensors measuring the electrical potential of muscles) installed  behind their ears and connected to an Arduino Uno:

The main idea of the project is an ironical and at the same time serious research on the topic of development of new instruments and prostheses as “extensions” of human body and accordingly its possibilities and potentials, which are being revealed by new technologies. At the same time, it’s an attempt to stimulate people to perceive and train the body in a different way, expanding the limits of self-control and self-organisation in order to adapt to the new conditions. At the same time, just like many spiritual practices aiming at the elevation of human soul through deep relaxation and control over seemingly uncontrollable muscles, this project uses the metaphor of flying as a reward for the ability to direct your mind to solving of non-standard tasks.

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colorvisualizer

“The color Visualizer” is an immersive installation to understand how color is used in nature to communicate between living organisms and to explore biodiversity through the lens of color:

By plucking an array of multi-colored strings, which are layered over the large array of high resolution screens, visitors can explore over 100 unique color stories as vibrant images and short videos appear before them. Strum a red cord, for example, and learn how a male cardinal bird colors his vibrant red feathers with pigments from food; strum a yellow cord and see how a yellow leopard’s spotted coat allows this predator to blend in with shadow and light while moving through tall grass.

The eye-catching cylindrical installation is part of the permanent exhibition “The color of Life” that opened in June 2015 and was created by Tellart in collaboration with the California Academy of Sciences. It was prototyped using Arduino Uno and it’s currently shortlisted for the Interaction Awards, representing excellence in interaction design.

In the video below the team working at the project explain the main features of the educational installation and show a bit of the making of:

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Team Game is an interactive installation to reflect about video games and controllers made by Caroline Buttet. It runs on an Arduino Uno or Genuino Uno controlling a flex sensor, a custom made potentiometer, and a light sensor with the help of Unity software and Uniduino plugin:

It’s a simple game in which you need to roll a ball from one side to another of the screen. The trick is, you need some custom controllers to play. And you also need 2 partners that will play with you so that you can progress through the 3 levels. Rather than playing against the others, you will have to team up in order to win!

See the game in action described by Caroline:

Learn more about Uniduino plugin and how to use it with Arduino:



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