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Archive for the ‘Arduino Interactive Installation’ Category

When you pick up a book, the text inside is normally the point, but what if the book itself was the story? That’s the idea behind Alistair Aichison’s Alt.Ctrl.GDC exhibition called “The Book Ritual.”

Aichison’s work is told through an interactive computer installation, where an onscreen book talks about loss, but also encourages you to add your story by creatively modifying a real book.

The process involves cutting and marking the book, and even requires the user to tear out pages to put it through an actual shredder—this is meant to evoke feelings of grief and regret, ultimately leading to the formation of new memories.  

Control is accomplished using infrared sensors that verify page destruction, along with an Arduino that interfaces with the computer running this Unity-based game.

The Book Ritual is a narrative game played using a real book and a real shredder. Your book becomes a character talking to you through the screen. It has a story to tell, but it wants you know your own story too. It asks you to write in its pages and deface it in creative ways to reflect your feelings. The book also needs you to tear out its pages and put them through a shredder.

This is where the custom hardware comes in: the shredder is attached to the computer by a USB cable and detects when paper’s going through it. So, you actually need to shred pages in order to progress.

The shredder itself is dressed up as a character, with big cartoon eyes and teeth. Because the subject matter is quite melancholic, I want the player to feel welcomed in by something innocent, childlike and friendly.

More details on the project can be found in Gamasutra’s recent article and on Aichison’s website here.

As part of a physical interaction and realization course at KTH Royal Institute of Technology, a team of students decided to build an interactive installation called “Alone Together

Their setup consists of sensor-equipped, networking artificial plants. The leafy plant model, dubbed “Thorulf,” uses flex sensors to detect leaf movement, while “Svamp” mushrooms employ circular force sensors for interaction.

Arduino Uno boards, along with Bluetooth modules and a computer running an openFrameworks server, allow the plants to communicate. When one plant is bent, it signals its partner to light up with a fun LED pattern as seen in the video below.

We imagine a series of plants all around the Library, assigned to one another to communicate. Our concept could even be applied over the web, so that the plants could be long distances apart, and used to communicate from one country to another, similar to the “friendship lamp” concept. In this case, the light interaction could be changed, so that the plant stays lit up when touched.

More details on the project can be found here.



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