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Archive for the ‘physics’ Category

[Fearless Night]’s slick dual hourglass doesn’t just simulate sand with LEDs, it also emulates the effects of gravity on those simulated particles and offers a few different mode options.

The unit uses an Arduino (with ATMEGA328P) and an MPU-6050 accelerometer breakout board to sense orientation and movement, and the rest is just a matter of software. Both the Arduino and the MPU-6050 board are readily available and not particularly expensive, and the LED matrix displays are just 8×8 arrays of red/green LEDs, each driven by a HT16K33 LED controller IC.

The enclosure and stand are both 3D-printed, and a PCB not only mounts the components but also serves as a top cover, with the silkscreen layer of the PCB making for some handy labels. It’s a clever way to make the PCB pull double-duty, which is a technique [Fearless Night] also used on their earlier optical theremin design.

Those looking to make one of their own will find all the design files and source code handily available from the project page. It might not be able to tell time in the classical sense, but seeing the hourglass displays react to the device’s orientation is a really neat effect.

As described in this project’s write-up, “The brachistochrone curve is a classic physics problem, that derives the fastest path between two points A and B which are at different elevations.” In other words, if you have a ramp leading down to another point, what’s the quickest route?

Intuitively—and incorrectly—you might think this is a straight line, and while you could work out the solution mathematically, this rig releases three marbles at a time, letting them cruise down to the Arduino Uno-based timing mechanism to see which path is fastest. 

The ramps are made out of laser-cut acrylic, and the marbles each strike a microswitch to indicate they’ve finished the race. The build looks like a great way to cement a classic physics problem in students’ minds, and learn even more while constructing the contraption!

What goes up must come down. And what goes way, way up can come down way, way too fast to survive the sudden stop. That’s why [Tom Stanton] built an altitude recording projectile into an oversized golf ball with parachute-controlled descent. Oh, and there’s a trebuchet too.

That’s a lot to unpack, but suffice it to say, all this stems from [Tom]’s obvious appreciation for physics. Where most of us would be satisfied with tossing a ball into the air and estimating the height to solve the classic kinematic equations from Physics 101, [Tom] decided that more extreme means were needed.

Having a compound trebuchet close at hand, a few simple mods were all it took to launch projectiles more or less straight up. The first payload was to be rocket-shaped, but that proved difficult to launch. So [Tom] 3D-printed an upsized golf ball and packed it with electronics to record the details of its brief ballistic flight. Aside from an altimeter, there’s a small servo controlled by an Arduino and an accelerometer. The servo retracts a pin holding the two halves of the ball together, allowing a parachute to deploy and return the package safely to Earth. The video below shows some pretty exciting launches, the best of which reached over 60 meters high.

The skies in the field behind [Tom]’s house are an exciting place. Between flying supercapacitors, reaction wheel drones, and low-altitude ISS flybys, there’s always something going on up there.



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