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Just before the holidays, we brought you word of the Arduboy Mini — the latest in the line of open source 8-bit handheld gaming systems designed by [Kevin Bates]. He was good enough to send along a prototype version ahead of the system’s Kickstarter campaign, and we came away impressed with the possibilities it offered for customization.

Today, we’re pleased to tell you that not only did the Arduboy Mini Kickstarter cross the finish line with more than six times its original funding goal, but [Kevin] has made some pretty major changes to the design from the last time it graced these pages. The final Mini offers even more opportunities for modification and expansion, while still keeping the $29 USD price tag which made it so appealing in the first place.

In our review of the prototype Arduboy Mini, one of the diminutive handheld’s few downsides was that [Kevin] had decided not to include a speaker or battery. It was an observation we noted several other publications made as the campaign went on, which might have lead to something of a change of heart. For the final design, he ended up adding a 5 mm SMD piezo speaker to the back of the final unit.

Looking to avoid the headaches associated with shipping LiPo pouches, there’s still no battery included. But he did add a 1.25 mm Molex connector that’s popular with micro drone batteries, so it will be easier to hook one up yourself compared to the prototype’s solder pads.

The I2C Qwiic connector he hinted at during the campaign has also made the cut for the final hardware, which will allow the handheld to be easily connected to all sorts of off-the-shelf sensors and hardware. In addition, he’s broken all the GPIO pins of the 16 MHz ATmega32U4 microcontroller out to test pads on either side of the system. While we’d still pick the Arduboy FX for pure gaming purposes, these changes make the Arduboy Mini an eminently hackable device that we think will be just as welcome on the work bench as it would be on a park bench.

One of the selling points of the Arduboy is how slim [Kevin Bates] was able to get the Arduino-compatible game system, which is perhaps less surprising when you realize that it originally started out as a design for an electronic business card. But compared to the recently unveiled Nano version, it might as well be the old school “brick” Game Boy.

Now to be clear, [Kevin] isn’t looking to put these into official production. Though it does sound like the bare PCBs might be going up for sale in the near future. This was simply an experiment to see how far he could shrink the core Arduboy hardware while still keeping it not only playable but also code-compatible with the full-size version. While “playable” might be a tad subjective in this case, the video after the break clearly demonstrates that it’s fully functional.

Inside the 3D printed case is the same ATmega32U4 that powers the Arduboy, a 64×32 0.49″ OLED display, and a tiny 25 mAh pouch battery. There’s even a miniature piezo speaker for the bleeps and bloops. All of the pinouts have remained the same so existing code can be moved right over, though the screen is now connected over I2C. [Kevin] has released the schematics for the board in keeping with the general open nature of the Arduboy project, though for now he’s decided to hold onto the board files until it’s clear whether or not there’s a commercial future for the Nano.

We’ve seen attempts to shrink the Arduboy down before, most notably down to the point it could fit inside of a Dreamcast Visual Memory Unit, but the Nano certainly raises (or is that lowers?) the bar considerably.

With little more than an Arduino, an OLED display, and some buttons, it’s easy to build your own faux-retro game system. There’s even a growing library of titles out there that target this specific combination of hardware, thanks in no small part to the Arduboy project. But unless you’re content to play Circuit Dude on a breadboard, at some point you’ll probably want to wrap the build up in a more convenient form.

Like many that came before it, the OLED handheld created by [Alex Zidros] takes inspiration from a Nintendo product; but it’s not the Game Boy. Instead, his design is based on a 3D printed grip for the Switch Joy-Cons that he found on Thingiverse. After tacking on a holder for the PCB, he had the makings of a rather unique system.

We especially like the offset SSD1306 OLED display. Not because we think a game system with an asymmetrical layout is a particularly sound design decision, but because it gives the whole build a rather cyberpunk feel. When combined with the exposed electronics, the whole system looks like it could have been cobbled together from a futuristic dumpster. Which is high praise, as far as we’re concerned.

Opposite the display is a LiPo pouch battery that [Alex] says was liberated from a portable speaker, and down below is an Adafruit Feather 328P. There are two tactile switches mounted to the front of the Feather, and in something of a departure from these sort of builds, there are two more on the shoulders of the 3D printed case. Everything is held together with nothing more exotic than a scrap of perfboard, making it easy for anyone who might want to build their own version.

If you prefer your Arduino and OLED gaming to come in a slightly more familiar form factor, the build that was done inside of a Dreamcast Visual Memory Unit (VMU) has always been a favorite around these parts.

Many people assumed the smartphone revolution would kill the dedicated handheld game system, and really, it’s not hard to see why. What’s the point of buying the latest Nintendo or Sony handheld when the phone you’re already carrying around with you is capable of high-definition 3D graphics and online connectivity? Software developers got the hint quickly, and as predicted, mobile gaming has absolutely exploded over the last few years.

But at the same time, we’ve noticed something of a return to the simplistic handheld systems of yore. Perhaps it’s little more than nostalgia, but small bare-bones systems like the one [Mislav Breka] has entered into the 2019 Hackaday Prize show that not everyone is satisfied with the direction modern gaming has gone in. His system is specifically designed as an experiment to build the most minimal gaming system possible.

In terms of the overall design, this ATMega328 powered system is similar to a scaled-down Arduboy. But while the visual similarities are obvious, the BOM that [Mislav] has provided seems to indicate a considerably more spartan device. Currently there doesn’t seem to be any provision for audio, nor is there a battery and the associated circuitry to charge it. As promised, there’s little here other than the bare essentials.

Unfortunately, the project is off to something of a rocky start. As [Mislav] explains in his writeup on Hackaday.io, there’s a mistake somewhere in either the board design or the component selection that’s keeping the device from accepting a firmware. He won’t have the equipment to debug the device until he returns to school, and is actively looking for volunteers who might be interested in helping him get the kinks worked out on the design.



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