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Archive for the ‘speed’ Category

Drums are an exciting instrument to learn to play, but often prohibitive if there are housemates or close neighbors involved. For that problem there are still electronic drums which can be played much more quietly, but then the problem becomes one of price. To solve at least part of that one, [Jeremy] turned to using an Arduino to build a drum module on his own, but he still had to solve yet a third problem: how to make the Arduino fast enough for the drums to sound natural.

Playing music in real life requires precise timing, so the choice of C++ as a language poses some problems as it’s not typically as fast as lower-level languages. It is much easier to work with though, and [Jeremy] explains this in great detail over a series of blog posts detailing his drum kit’s design. Some of the solutions to the software timing are made up for with the hardware on the specific Arduino he chose to use, including an even system, a speedy EEPROM, hardware timers, and an ADC that can sample at 150k samples per second.

With that being said, the hardware isn’t the only thing standing out on this build. [Jeremy] has released the source code on his GitHub page for those curious about the build, and is planning on releasing several more blog posts about the drum kit build in the near future as well. This isn’t the only path to electronic drums, though, as we’ve seen with this build which converts an analog drumset into a digital one.

Racing is certainly exciting for the person rocketing around the track fast enough to get the speedometer into the triple digits, and tends to be a decent thrill for the spectators if they’ve got good seats. But if you’re just watching raw race videos on YouTube from the comfort of your office chair it can be a bit difficult to appreciate. There’s a lack of context for the viewer, and it can be hard to get the same sense of speed and position that you’d have if you saw the event first hand.

In an effort to give his father’s racing videos a bit more punch, [DusteD] came up with a clever way of adding video game style overlays to the recordings. The system provides real-time speed, lap times, and even a miniature representation of the track complete with a marker to show where the action is taking place. The end result is that recordings of Dad’s exploits on the track could pass as gameplay footage from Gran Turismo (we know GT doesn’t have motorcycles, but you get the idea).

The first part of the system is the tracker itself, which consists of a GPS receiver, an Arduino Pro Micro, and an SD card module. [DusteD] powers the device with two 18650 cells in parallel, and a DC-DC boost converter to step it up to 5V. Everything is contained in a 3D printed enclosure that he designed in OpenSCAD, with the only external elements being a toggle switch, a momentary switch, and most critically, a set of LEDs.

These LEDs play into the second part of the system, the software. The blinking LEDs are positioned so they’ll get picked up by the camera, which is then used to help synchronize the data stored on the SD card with the video. [DusteD] came up with some software that will take the speed and position information from the card, and turn it into PNG files with transparent backgrounds. These are then placed on top of the video with the help of FFmpeg. It takes a little adjustment to get everything lined up properly, but as the video after the break shows the end result is very impressive.

This build reminds us of the Raspberry Pi powered GPS helmet camera we featured a few years back, and it’s interesting to see how the two projects achieved what’s essentially the same goal in different ways.

It is pretty easy to go to a big box store and get a digital speedometer for your bike. Not only is that no fun, but the little digital display isn’t going to win you any hacker cred. [AlexGyver] has the answer. Using an Arduino and a servo he built a classic needle speedometer for his bike. It also has a digital display and uses a hall effect sensor to pick up the wheel speed. You can see a video of the project below.

[Alex] talks about the geometry involved, in case your high school math is well into your rear view mirror. The circumference of the wheel is the distance you’ll travel in one revolution. If you know the distance and you know the time, you know the speed and the rest is just conversions to get a numerical speed into an angle on the servo motor. The code is out on GitHub.

Granted, reading a magnet, keeping time, and driving a servo isn’t exactly cutting edge. On the other hand, it made us think about what other kinds of outputs you could drive. We haven’t seen a nixie tube speedometer (well, not on a bicycle, anyway), for example. Or maybe one built with mechanical flip numbers like an old clock.

We have seen some with Arduinos and lots of LEDs (although, again, not really for a bicycle). This speedometer might still be our favorite, though.

 


Filed under: Arduino Hacks, transportation hacks
Apr
24

Arduino Bike Speedometer

arduino, speed, speedometer Comments Off on Arduino Bike Speedometer 

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by amandaghassaei instructables.com:

Monitor your road speed using the Arduino. This project uses a magnetic switch (also called a reed switch) to measure the speed of one of the bike’s wheels. The Arduino calculates the mph, and send this information out to the LCD screen on the handlebars as you ride. It is compatible with any kind of bike/wheel, simply enter the radius of the wheel in the firmware to calibrate the device for your setup.

Arduino Bike Speedometer – [Link]

Mar
04

longboard-speed-distance-comptuer

Why should cyclists have all of the fancy toys? Bicycle computers are very common these days but you won’t find similar hardware for skateboards and longboards. [KobraX22] isn’t taking it lying down. He built this speed and distance computer for his longboard. It doesn’t use very many components and should be easy to install.

The device monitors the rotation of one of the wheels by mounting a reflectance sensor on one of the trucks. It points toward the inside of a wheel which has a piece of black tape on it. Every time the tape passes it prevents the IR led from reflecting back at its paired receiver. This lets the Arduino count the revolutions, which are then paired with the wheel diameter to calculate speed as well as distance traveled. Of course the wheels wear down over time to so frequent riders will have to take new measurements at regular intervals.

[KobraX22] went with a QRB1114 sensor. It costs less than $2 and doesn’t require him to embed a magnet in the wheel like a hall effect sensor setup would have. It also shouldn’t interfere with any other fancy wheel hacks you’ve done, like adding a POV display.

[via Reddit]


Filed under: arduino hacks, transportation hacks


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