Posts | Comments

Planet Arduino

Archive for the ‘Software’ Category

In this short article we are going to have a look at a new exciting feature: theDynamic Dashboard of Arduino IoT Cloud.

Among other things with Arduino IoT Cloud you can create a dashboard to monitor data and interact with your project.

If you want to know more about properties and widgets you can go here

Now it’s possible to arrange the widgets as you like. You can also increase their size and move them around following your needs.

In order to resize them simply drag the small resize handle in the right bottom corner of each widget. This way they become dynamic and the widgets below will adjust and rearrange accordingly.

How to resize properties boxes

For now, Location and String are the only resizable widgets.

If you want to move the properties around just click and drag the title area.

How to move properties boxes

Below you can see the callbacks used in this easy example

void onLatitudeChange() {
  lat = Latitude;
  GPS = {lat, lon};
  Locations += "lat: " + String(lat) + "; " + "lon: " + String(lon) + "\n";
  Movements ++;
}


void onLongitudeChange() {
  lon = Longitude;
  GPS = {lat, lon};
  Locations += "lat: " + String(lat) + "; " + "lon: " + String(lon) + "\n";
  Movements ++;
}

If you want to further experiment on how multi-value properties work here’s an example

References

In this short article, we are going to provide an overview of all the new and exciting features the team has been working on.

Multi-Value Property Types: The first two types implemented are Location and Color. With Color, you can pick a color from the palette (clicking on it) or just show one in a small window. With Location, you can see a pin on a map and move it; furthermore, you can drag the box and make it bigger

The number of property types is huge, allowing you to pick the one that best suits your needs. All the possible values are taken from the SenML standard.

Shadow Thing: If a device happens to disconnect from the Cloud, as soon as it reconnects, the board will get back its previous property values. For example, if a property controls the status of a lamp, and the lamp property is set to on, the light will be kept on when the device comes back online.

Simply Discover Your Thing ID and Device ID: The panel showing information about its associated board is opened by default, making it easier to read details about the board you are using.

Getting Started Procedure: The procedure is now faster and more reliable, thanks to bug-fixing and a new connection template used in the Cloud_blink sketch.

As previously announced, the Arduino IoT Cloud is an easy to use Internet of Things application platform that enables developers to go from unboxing their board to a working device in just minutes.

To help you get started, we’ve put together a quick project that’ll walk you through connecting a MKR1000 (or MKR WiFi 1010) to the Arduino IoT Cloud.

By the end of the tutorial, you’ll be able to control and monitor your board over the Internet using the Arduino IoT Cloud site.

First, we’ll add the board to the Arduino IoT Cloud as a Thing — a representation of the board in the cloud. We’ll then give the Thing a set of Properties which represent sensors, LEDs, motors, and many other components in the project that you’ll want to access from the cloud.

Want to see more? You can find the entire step-by-step guide here.

In our pursuit to democratize Internet of Things development, today we are excited to announce the Arduino IoT Cloud!

The Arduino IoT Cloud is an easy-to-use platform that makes it very simple for anyone to develop and manage their IoT applications, then deploy them to a large number of users. It allows users to create applications that solve real-life problems, and hopefully, improve their lives.

With the launch of the Arduino IoT Cloud, Arduino now provides its one million users a complete end-to-end approach to IoT that includes hardware, firmware, cloud services, and knowledge. After six months of private beta testing, I am very pleased to release the public beta of the Arduino IoT Cloud with automatic dashboard generation, Webhooks support, and full TLS secure transport.

— Luca Cipriani, Arduino CIO

Convenience and flexibility are key considerations for the Arduino IoT Cloud. Arduino boards usually require you to program them by entering code by way of a sketch — now the Arduino IoT Cloud can do this for you. It will quickly and automatically generate a sketch when setting up a new thing, thus enabling a developer to go from unboxing their board to a working device within five minutes. The Arduino IoT Cloud also provides other methods of interaction, including HTTP REST API, MQTT, Command-Line Tools, Javascript, and Websockets.

Going from an idea to a fully-functional IoT device has been a tedious process even for the most advanced engineers and developers… until now. Arduino now offers a complete platform with the MKR family providing a streamlined way to create local IoT nodes and edge devices using a range of connectivity options and compatibility with third-party hardware, gateway, and cloud systems. Whilst the Arduino IoT Cloud lets users manage, configure, and connect not only Arduino hardware but the vast majority of Linux-based devices — truly democratizing IoT development.

— Massimo Banzi, Arduino CTO and Co-Founder

Want to learn more or try out the Arduino IoT Cloud for yourself? You’re just a click away!

The Arduino team has been working hard to support the needs of our professional developer community. Many of you requested a way to use our tools in Makefiles, and wanted Arduino IDE features available via a fast, clean command line interface.  How cool would it be to install project dependencies with:

arduino-cli lib install “WiFi101” “WiFi101OTA”

So that’s what we’ve done! To make it even cooler, most Arduino CLI commands have the option to output JSON for easy parsing by other programs:

arduino-cli –format json lib search wifinina

{“libraries”:[{“Name”:”WiFiNINA”,”Releases”:{“1.0.0”:{“Author”:”Arduino”,”Version”:”1.0.0″,”Maintainer”:”Arduino \u003cinfo@arduino.cc\u003e”,”Sentence”:”Enables network connection (local and Internet) with the Arduino MKR WiFi 1010, Arduino MKR VIDOR 4000 and Arduino UNO WiFi Rev.2.”,”Paragraph”:”With this library you can instantiate Servers, Clients and send/receive UDP packets through WiFi. The board can connect either to open or encrypted networks (WEP, WPA). The IP address can be assigned statically or through a DHCP. The library can also manage DNS.”,”Website”:”http://www.arduino.cc/en/Reference/WiFiNINA”,”Category”:”Communication”,”Architectures”:[“*”],”Types”:[“Arduino”],”Resource”:{“URL”:”http://downloads.arduino.cc/libraries/github.com/arduino-libraries/WiFiNINA-1.0.0.zip”,”ArchiveFileName”:”WiFiNINA-1.0.0.zip”,”Checksum”:”SHA-256:79f133fedf86411ca7add773a4293137dec057a3b8f1a7904db2d444ed8f4246″,”Size”:65651,”CachePath”:”libraries”}}}}]}

The other big news is you can run Arduino CLI on both ARM and Intel (x86, x86_64) architectures. This means you can install Arduino CLI on a Raspberry Pi or on your servers, and use it to compile Sketches targeting the board of your choice (Don’t forget you can also remotely manage your Linux device with Arduino Create Device Manager!)

Getting Started

This first release is an alpha, and we would like your feedback to help us improve it. You can download the Arduino CLI alpha preview binaries from:

Linux (64-bit): https://downloads.arduino.cc/arduino-cli/0.1.0-alpha.preview/arduino-cli-0.1.0-alpha.preview-linux64.tar.bz2

Linux (32-bit): https://downloads.arduino.cc/arduino-cli/0.1.0-alpha.preview/arduino-cli-0.1.0-alpha.preview-linux32.tar.bz2

Linux (ARM): https://downloads.arduino.cc/arduino-cli/0.1.0-alpha.preview/arduino-cli-0.1.0-alpha.preview-linuxarm.tar.bz2

OSX: https://downloads.arduino.cc/arduino-cli/0.1.0-alpha.preview/arduino-cli-0.1.0-alpha.preview-osx.zip

Windows: https://downloads.arduino.cc/arduino-cli/0.1.0-alpha.preview/arduino-cli-0.1.0-alpha.preview-windows.zip

Once you’ve installed Arduino CLI, you can try it out using our getting started guide: https://github.com/arduino/arduino-cli#getting-started

The Arduino CLI code repository is also available at: https://github.com/arduino/arduino-cli. As usual, it’s open source – but if you’re a company who wants to use it to create a customized tool, you can also contact us for a commercial license.

Integrate Arduino Support Into Your Preferred Platform

After we used Arduino CLI for awhile, we decided to make it the standard way our software communicates. Imagine having the Arduino IDE or Arduino Create Editor speaking directly to Arduino CLI – and you having full control of it. You will be able to compile on your machine or on our online servers, detect your board or create your own IDE on top of it!

We want you to be able to add Arduino support to whatever development flow you prefer. Whether you use Atom, Eclipse, Emacs, Vim, VSCode, or are even building your own tools, Arduino CLI makes this possible. Let us know what you think!

The Arduino team has been working hard to support the needs of our professional developer community. Many of you requested a way to use our tools in Makefiles, and wanted Arduino IDE features available via a fast, clean command line interface.  How cool would it be to install project dependencies with:

arduino-cli lib install “WiFi101” “WiFi101OTA”

So that’s what we’ve done! To make it even cooler, most Arduino CLI commands have the option to output JSON for easy parsing by other programs:

arduino-cli –format json lib search wifinina

{“libraries”:[{“Name”:”WiFiNINA”,”Releases”:{“1.0.0”:{“Author”:”Arduino”,”Version”:”1.0.0″,”Maintainer”:”Arduino \u003cinfo@arduino.cc\u003e”,”Sentence”:”Enables network connection (local and Internet) with the Arduino MKR WiFi 1010, Arduino MKR VIDOR 4000 and Arduino UNO WiFi Rev.2.”,”Paragraph”:”With this library you can instantiate Servers, Clients and send/receive UDP packets through WiFi. The board can connect either to open or encrypted networks (WEP, WPA). The IP address can be assigned statically or through a DHCP. The library can also manage DNS.”,”Website”:”http://www.arduino.cc/en/Reference/WiFiNINA”,”Category”:”Communication”,”Architectures”:[“*”],”Types”:[“Arduino”],”Resource”:{“URL”:”http://downloads.arduino.cc/libraries/github.com/arduino-libraries/WiFiNINA-1.0.0.zip”,”ArchiveFileName”:”WiFiNINA-1.0.0.zip”,”Checksum”:”SHA-256:79f133fedf86411ca7add773a4293137dec057a3b8f1a7904db2d444ed8f4246″,”Size”:65651,”CachePath”:”libraries”}}}}]}

The other big news is you can run Arduino CLI on both ARM and Intel (x86, x86_64) architectures. This means you can install Arduino CLI on a Raspberry Pi or on your servers, and use it to compile Sketches targeting the board of your choice (Don’t forget you can also remotely manage your Linux device with Arduino Create Device Manager!)

Getting Started

This first release is an alpha, and we would like your feedback to help us improve it. You can download the Arduino CLI alpha preview binaries from:

Linux (64-bit): https://downloads.arduino.cc/arduino-cli/0.1.0-alpha.preview/arduino-cli-0.1.0-alpha.preview-linux64.tar.bz2

Linux (32-bit): https://downloads.arduino.cc/arduino-cli/0.1.0-alpha.preview/arduino-cli-0.1.0-alpha.preview-linux32.tar.bz2

Linux (ARM): https://downloads.arduino.cc/arduino-cli/0.1.0-alpha.preview/arduino-cli-0.1.0-alpha.preview-linuxarm.tar.bz2

OSX: https://downloads.arduino.cc/arduino-cli/0.1.0-alpha.preview/arduino-cli-0.1.0-alpha.preview-osx.zip

Windows: https://downloads.arduino.cc/arduino-cli/0.1.0-alpha.preview/arduino-cli-0.1.0-alpha.preview-windows.zip

Once you’ve installed Arduino CLI, you can try it out using our getting started guide: https://github.com/arduino/arduino-cli#getting-started

The Arduino CLI code repository is also available at: https://github.com/arduino/arduino-cli. As usual, it’s open source – but if you’re a company who wants to use it to create a customized tool, you can also contact us for a commercial license.

Integrate Arduino Support Into Your Preferred Platform

After we used Arduino CLI for awhile, we decided to make it the standard way our software communicates. Imagine having the Arduino IDE or Arduino Create Editor speaking directly to Arduino CLI – and you having full control of it. You will be able to compile on your machine or on our online servers, detect your board or create your own IDE on top of it!

We want you to be able to add Arduino support to whatever development flow you prefer. Whether you use Atom, Eclipse, Emacs, Vim, VSCode, or are even building your own tools, Arduino CLI makes this possible. Let us know what you think!

The scientific community cannot always agree on how much water a person needs in a day, and since we are not Fremen, we should give it more thought than we do. For many people, remembering to take a sip now and then is all we need and the H2gO is built to remind [Angeliki Beyko] when to reach for the water bottle. A kitchen timer would probably get the job done, but we can assure you, that is not how we do things around here.

A cast silicone droplet lights up to show how much water you have drunk and pressing the center of the device means you have taken a drink. Under the hood, you find a twelve-node NeoPixel ring, a twelve millimeter momentary switch, and an Arduino Pro Mini holding it all together. A GitHub repo is linked in the article where you can find Arduino code, the droplet model, and links to all the parts. I do not think we will need a device to remind us when to use the bathroom after all this water.

Another intrepid hacker seeks to measure a person’s intake while another measures output.

The Arduino web team has working hard behind the scenes improving our legacy systems. Now, it’s time to work on something more interesting for the team and more useful for our community! From here on out, we will update you every month on the latest and greatest activities…

Today, we are announcing a pair of major features that are only a mere preview of what you can expect to see from an Arduino user’s point of view:

  • The blog has a new search engine that is much faster, more precise, and allows readers to filter results.
  • The Arduino reference is now quicker,  mobile-friendly, and completely open to contributions. You can check out our GitHub reference repo here.

Let’s look at how those two features work and how they are implemented. The search engine is powered by our provider Algolia, offering an impressively fast search engine and enhanced UX. Our goal is to integrate it with each of our websites and finally have a unified search for all Arduino-related content.

We are going to be testing the search engine for a bit on the blog and eventually roll it out to our websites.

Perhaps what we are most proud of, though, is the new reference engine:

  • Arduino users can directly contribute to the reference by creating a pull request here.
  • We are going to support multiple languages. In fact, some users have already helped us in creating French, German, Korean, Italian, Japanese, Portuguese, and Spanish versions.
  • As soon as a new pull request has been merged, the system deploys to our website automatically, and if someone modifies the English version of the reference, all other language repositories are going to be notified as well.

This is just the beginning with much more to come. Stay tuned!

Arduino Create is now available to everyone on Chrome OS devices, with $0.99 per month subscription. An Arduino account and Google ID is all you need to use it, just follow the Create Getting Started guide on your Chrome OS device. We are actively working on specific licensing and pricing for schools, so stay tuned.

The new Arduino Create Chrome App enables students and other users to write code, access tutorials, configure boards, and share projects. Designed to provide a continuous workflow from inspiration to implementation, Makers can easily manage every aspect of their project right from a single dashboard.

Developed with the classroom in mind: The Arduino Chrome App allows you to teach and tinker with Arduino electronics and programming in a collaborative, always-up-to-date environment.

Built for Chrome OS: Code online, save your sketches in the cloud, and upload them to any Arduino connected to your Chrome OS device, without having to install anything locally. All the contributed libraries are automatically included.

The following Arduinos are currently supported: Uno, 101, Mega, Esplora, Nano (ATmega328), Micro, Zero, MKR1000, MKR Zero, MKR Fox 1200, Pro and Pro Mini (ATmega328). We are actively working with the Chromium team to restore support for the Arduino Leonardo in a future Chrome OS release.

The launch of this app would not have been possible without the following open source components:

As usual if you encounter any bugs, issues, or have an idea on how we can improve the Chrome app, please open a discussion thread on this Forum page.
Please note that this app will work only on Chrome OS, if you click on the Google Store link on any other OS you will not be able to install it.

PHCover-09

 

Some useful updates on the Arduino Web Editor!

Are you sticking to the desktop Arduino IDE because all your work is saved locally? That’s no longer a problem! Our brand new import tool enables you to upload your entire sketchbook with just a few clicks on the Arduino Web Editor. It is particularly handy because it lets you move all your sketches and libraries to the cloud in a single flow.

Once your sketches and libraries are online, they will be available on any device and backed up. For details on how to migrate all your code online, check out this tutorial.

Screenshot 2016-12-06 14.48.49-01

Sadly, Codebender is shutting down. You can use the import feature also to easily migrate to the Web Editor. (More details here.)

If you have a big sketchbook, you may want to clean up or categorize things once in awhile. With our bulk action tool, you can delete, move, or download multiple sketches at the same time. Go to the Sketchbook panel, hover on the sketch icon, and select all the files you want to act on. Doubts on how this will work? Learn more in this guide.

BulkSelect

What’s coming next?

We are currently working on a super streamlined way to edit your libraries within the Web Editor, and looking for the best way to implement the Chromebook plugin. Stay tuned!



  • Newsletter

    Sign up for the PlanetArduino Newsletter, which delivers the most popular articles via e-mail to your inbox every week. Just fill in the information below and submit.

  • Like Us on Facebook