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Arduino Education is a worldwide-leading school initiative bringing technology into the hands of teachers and students to create a more inventive learning environment. Arduino will be exhibiting Creative Technologies in the Classroom 101 (CTC 101), the latest addition to its one-of-a-kind STEAM program, at Bett 2017, held January 25-28 in London.

CTC 101 is a modular program consisting of 25 playful, well-documented projects and easy-to-assemble experiments designed to introduce students 13-17 years old to the foundations of programming, electronics, mechanics and robotics.

Throughout the four-day event, CTC 101 will be showcased at the Arduino booth (B235) and can be found on display inside the Intel stand (C210). Attendees will be able to get a firsthand look at the various CTC 101 modules, explore sample projects, and enter a contest to win a complete kit along with other giveaways.

“CTC helps build the school of the 21st century by bringing project based learning to your classroom,” says Arduino co-founder David Cuartielles. “The program is one of the best examples of educational curriculum for student motivation, and — most importantly — teacher  professional development.”

Want to get started with CTC? Don’t miss Cuartielles’ workshop, “A Hands-on Look at CTC 101,” on Friday, January 27th at 1:40pm in the STEAM Village!

mechbox

Les Boites Mécaniques are a set of four automated boxes that produce music out of wood and metal. These experimental instruments enable anyone to explore the magic of making sound by pressing buttons on a remote, which activate each respective device to vibrate, knock, and rub materials.

The boxes were developed by Kogumi‘s Anatole Buttin and Yan Godat for educational electronic music workshops, and can be played either solo or in unison. There’s even a mode that allows users to control it all via MIDI notes on a computer.

In terms of hardware, each box is equipped with an Arduino Uno, a TLC59711 LED driver, step motors with AccelStepper library and a 3D-printed microstep driver.

Watch the video below to see how it all comes together to create a unique sound!

MapProject

A group of students from Farmington, Connecticut partnered with artist Balam Soto and master teachers Earl Procko and Jim Corrigan to create a community-based sculpture project that allows people to explore the sights, sounds and history of their town through new media.

The installation runs on Arduino Uno and XBee, and is comprised of two panels which act as viewing screens for multiple visual projections. Visitors can interact with the display and manipulate the images using 24 buttons placed on the physical map. Plus, they are encouraged to record and add their own stories and memories of Farmington to the ever-growing multimedia library.

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Permanently exhibited in Farmington’s public library, the Farmington Map Project was also the opportunity to introduce the students to physical computing, digital fabrication, woodworking, Arduino programming, and to the potential that Makerspaces have to offer for bringing ideas to life.

The project was created with the support of an Arts in Education Mini-Grant, funded by the Connecticut State Department of Education, the Department of Economic and Community Development, the Connecticut Office of the Arts, and the Connecticut Association of Schools, Farmington High School’s Fine and Applied Arts.

Interested? Check it out on Hackster.

ML_Prisma_selfieMiriam, a Professor of Media Arts & Technology, started using Arduino in 2008 to bring new possibilities to her interactive exhibits.

Read more on MAKE

The post Maker Spotlight: Miriam Langer appeared first on Make: DIY Projects and Ideas for Makers.

IMG_3521The people of Farmington, Connecticut, now have a beautiful, community-made interactive map to share the history of their town.

Read more on MAKE

The post Coding an Interactive Map of Their Hometown Connects a Community appeared first on Make: DIY Projects and Ideas for Makers.

IMG_3521The people of Farmington, Connecticut, now have a beautiful, community-made interactive map to share the history of their town.

Read more on MAKE

The post Coding an Interactive Map of Their Hometown Connects a Community appeared first on Make: DIY Projects and Ideas for Makers.

IMG_6972 copyAR-Duo is a steampunk telepresence robot that shows off the skills and ingenuity of a school's metal shop.

Read more on MAKE

The post This Telepresence Robot from the 1800s Helps Promote Metal Shop appeared first on Make: DIY Projects and Ideas for Makers.

ArduinoSKGermanEsp

Today, we’re excited to announce the availability of the Genuino Starter Kits in both German and Spanish–now on our online store (outside of the US)! What’s more, you can take advantage of our ongoing promotion and save 10% on your kit throughout the entire month of July using the code below!

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Each box consists of an Uno board, 150 components, and a Projects Book which provides step-by-step instructions for 15 different creations. Most of these projects also come with cardboard cutouts to make your projects even more fun.

The kit will help you control the physical world with sensor and actuators, as you make your way from the basics of electronics to more complex gadgets. Projects include musical instruments, a temperature-sensing Love-O-Meter, a spaceship interface panel, a motorized pinwheel, and a magic crystal ball that answers all your questions.

Get your Starter Kit in German >>
Get your Starter Kit in Spanish >>

For the first month, the German version of the Starter Kit is also exclusively on Watterott store, our board manufacturer!

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As part of an electrical and electronic engineering course at Singapore Polytechnic, a group of students were challenged to build an aquatic vehicle that could collect samples from one and two meters underwater. After three months of hard work, the Imp Bot was brought to life!

Imp Bot is controlled by a mobile application made using the MIT App Inventor. Communication is achieved via a Bluetooth module hooked up to an Arduino Mega, while an onboard GPS sensor is used to log sampling locations in the app. Power is provided by a LiPo battery, which supplies high current to the two DC motors responsible for moving the 11-pound vessel around.

The sampler is actually a simplified Van Dorn Water Sampler, an ingenious method of water collection based upon elasticity and a quick-release mechanism. The main body of the vessel was initially made using laser-cut acrylic pieces assembled with PVC pipes, but the structure was too weak so they decided to use aluminium L-brackets instead.

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Want to learn more? Check out the team’s video below, as well as read the story on one of the student’s blogs here. The code is also available on GitHub.

FAUKXSLIOVP4W18.LARGE

Project-based lessons are a great way to introduce students to the world of electronics. Clearly Jenna Debois agrees, as she has built a DIY classroom clock based on an Arduino Nano. What’s even cooler is that it’s optimized for teachers! 

The device is made using laser-cut wood pieces, NeoPixels, a real-time clock module, and packs plenty of customizable features like:

  • An additional digit that keeps track of the block or period- an especially useful feature for rotating block schedules
  • The ability to program holidays into the code to prevent the block from advancing on days when school is not in session
  • LED digits that fade from green to red as the end of the period or block approaches so that a single glance can convey the remaining class time
  • A countdown timer triggered 6 minutes before the period ends that flashes between the time and the remaining time- a useful feature for signaling cleanup time
  • Other light effects that can be triggered during lunch, free periods, after school, or other special occasions

Debois not only created a step-by-step guide, but also shared all the documentation on GitHub and a detailed video of the build process.



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