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Archive for the ‘Flappy Bird’ Category

We often think that less is more, but what can you do with a device that has only a single button? [Volos] wondered the same thing and he built an Arduino with a single button and a display. After doing some obvious things  (like a counter or stopwatch) he decided to make a calculator.

You can find the source code online and he used a library from GitHub to handle the reaction to single presses, double presses, and long presses. Is it ideal? Probably not. But if you only have a limited amount of space or pins, it can make the difference between a feasible project and one you can’t finish.

His original projects also included a Flappy Bird clone. The OLED display is only 64×48 so that’s not a lot of room. The packaging of the tiny Arduino, the battery, and the display in a good looking case, was pretty impressive. So the device might be usable for something.

Of course, the library will work with any program and there’s no reason you can’t have more than one button and simply multiply their functions with the same strategy. There’s a sample on GitHub that shows how you can create two OneButton objects connected to different hardware devices.

By the way, the little box may have only one button, but it also has a power switch. Turns out, you can use it as an input in certain circumstances. If the OLED display strikes you as too luxurious, try the DUO BINARY.

Bigger isn’t always better, as illustrated nicely by this device from YouTuber “Volos Projects.” It’s not only physically quite small, squeezing an Arduino into a 40x25x25mm aluminum enclosure, but uses an interface consisting of a single button (plus a power switch). Data output is handled via a similarly tiny 64×48 pixel OLED display.

Regardless of its minuscule size and binary input method, it can still be utilized for a variety of functions, including as a stopwatch or counter, or even to play Flappy Bird. 

Demonstration and build footage can be seen in the clip below, while a parts list, code, and electrical diagram can be found in the video’s description.

When building projects with a simple goal in mind, it’s not unheard of for us to add more and more switches, buttons, and complexity as the project goes through its initial prototyping stages. Feature creep like this tends to result in a tangled mess rather than a usable project. With enough focus, though, it’s possible to recognize when it’s happening and keep to the original plans. On the other hand, this single-button project with more than one use seems to be the opposite of feature creep. (YouTube, embedded below.)

[Danko]’s project has one goal: be as useful as possible while only using a single button and a tiny screen. Right now the small handheld device can be used as a stopwatch, a counter, and can even play a rudimentary version of flappy bird. It uses an Arduino Pro Mini, a 64×48 OLED screen running on I2C, and has a miniscule 100 mAh 3.7V battery to power everything. The video is worth watching if you’ve never worked with this small of a screen before, too.

Getting three functions out of a device with only one button is a pretty impressive feat, and if you can think of any other ways of getting more usefulness out of something like this be sure to leave it in the comments below. [Danko] is no stranger to simple projects with tiny screens, either. We recently featured his homebrew Arduino calculator that uses an even smaller screen.

Apparently unsatisfied with existing video game input devices, game designer Rob Santos created his own using, what else, fidget spinners. His system combines a spinner and five buttons on a pair of controllers to interface with Flock Off, an arcade game loosely based on Flappy Bird.

To register spinner input, a magnet is embedded on each lobe, triggering a Hall effect sensor three times per revolution when spun. An Arduino in each control box reads these signals, then sends this information, along with button inputs, to the game via USB accessible through a serial port.

Although using the Uno means that the game must be programmed especially for this type of input, Santos notes that using an HID-capable board, such as the Leonardo, would give it the capability to act as keyboard input by itself.

Feb
28

Computers Playing Flappy Bird. Skynet Imminent. Humans Flapping Arms.

android hacks, arduino, arduino hacks, Flappy Bird, kinect, misc hacks, Processing Comments Off on Computers Playing Flappy Bird. Skynet Imminent. Humans Flapping Arms. 

flappy-double

After viral popularity, developer rage quits, and crazy eBay auctions, the world at large is just about done with Flappy Bird. Here at Hackaday, we can’t let it go without showcasing two more hacks. The first is the one that we’ve all been waiting for: a robot that will play the damn game for us. Your eyes don’t deceive you in that title image. The Flappy Bird bot is up to 147 points and going strong. [Shi Xuekun] and [Liu Yang], two hackers from China, have taken full responsibility for this hack. They used OpenCV with a webcam on Ubuntu to determine the position of both the bird and the pipes. Once positions are known, the computer calculates the next move. When it’s time to flap, a signal is sent to an Arduino Mega 2560. The genius of this hack is the actuator. Most servos or motors would have been too slow for this application. [Shi] and [Liu] used the Arduino and a motor driver to activate a hard drive voice coil. The voice coil was fast enough to touch the screen at exactly the right time, but not so powerful as to smash their tablet.

If you would like to make flapping a bit more of a physical affair, [Jérémie] created Flappy Bird with Kinect. He wrote a quick Processing sketch which uses the Microsoft Kinect to look for humans flapping their arms. If flapping is detected, a command is sent to an Android tablet. [Jérémie] initially wanted to use Android Debug Bridge (ADB) to send the touch commands, but found it was too laggy for this sort of hardcore gaming. The workaround is to use a serial connected Arduino as a mouse. The Processing sketch sends a ‘#’ to the Arduino via serial. The Arduino then sends a mouse click to the computer, which is running  hidclient.  Hidclient finally sends Bluetooth mouse clicks to the tablet. Admittedly, this is a bit of a Rube Goldberg approach, but it does add an Arduino to a Flappy Bird hack, which we think is a perfect pairing.

[Thanks Parker!]


Filed under: Android Hacks, Arduino Hacks, misc hacks
Feb
20

Real Life Flappy Bird in a Box

arduino hacks, Flappy Bird, flappy bird in a box, game in a box Comments Off on Real Life Flappy Bird in a Box 

flappy

Flappy bird this, flappy bird that, we’re really not too sure how a clone of the original helicopter game became so darn popular. Anyway, [Fawn Qiu] — founder of MakeAnything — decided to hop on the bandwagon and made this awesome physical version of Flappy Bird!

She threw it together at the Tribeca Hacks Hackathon, and it uses an Arduino, two servo motors, a reed switch and some magnets. She was inspired by the original Mario in a Box game and this is a great example of her project MakeAnything, which is a technology project community which helps foster the new culture of STEM (Science Technology Engineering Mathematics) for kids and adults alike, in the United States. They believe that “with the right tool and instructions, we can all make anything and everything!”.

Stick around for the following video where [Fawn] takes it to the streets to let random strangers try their hand at the now iconic game!

Did you know someone has even made a Minecraft version of this?

[Thanks Adam!]


Filed under: Arduino Hacks
Feb
19

Arduino Gets Fowl with Flappy Bit

arduino, arduino hacks, BirdPuns, Flappy Bird, Fowl Play Comments Off on Arduino Gets Fowl with Flappy Bit 

flappy-bit

We have to swallow our pride and hand it to [Dan200]. He may have finally found an application that everyone can agree is a perfect fit for Arduino. Flappy Bit is [Dan's] Arduino Uno based Flappy Bird clone. [Dan] is a software guy at heart, but he’s taken a peck at electronics of late. Flappy Bit was just a fun side project for him to learn how to program the Arduino. The hardware consists of an 8×8 LED matrix, current limiting resistors, and a single button.

[Dan's] implementation isn’t 100% faithful to the iOS/Android original. Rather than simply parrot Flappy Bird, he changed it up a bit. The user presses and holds the button to climb, and releases it to descend. This seems to make the game a bit more forgiving. We also won’t be missing all the lovely sound effects from Flappy Bird.  While there is less flapping in Flappy Bit, it does make us more nostalgic for those  tabletop LCD/LED games we played in the 80′s and can’t stop crowing about today.

[Dan] has released the full source code to the project (Pastebin link), and there is more information available on his reddit thread. Give flappy bit a try. You won’t egret it!

[Thanks Parker, our Eagle-eyed tipster!]


Filed under: Arduino Hacks


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