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Archive for the ‘Genuino Mega’ Category

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As part of an electrical and electronic engineering course at Singapore Polytechnic, a group of students were challenged to build an aquatic vehicle that could collect samples from one and two meters underwater. After three months of hard work, the Imp Bot was brought to life!

Imp Bot is controlled by a mobile application made using the MIT App Inventor. Communication is achieved via a Bluetooth module hooked up to an Arduino Mega, while an onboard GPS sensor is used to log sampling locations in the app. Power is provided by a LiPo battery, which supplies high current to the two DC motors responsible for moving the 11-pound vessel around.

The sampler is actually a simplified Van Dorn Water Sampler, an ingenious method of water collection based upon elasticity and a quick-release mechanism. The main body of the vessel was initially made using laser-cut acrylic pieces assembled with PVC pipes, but the structure was too weak so they decided to use aluminium L-brackets instead.

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Want to learn more? Check out the team’s video below, as well as read the story on one of the student’s blogs here. The code is also available on GitHub.

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Thinkers and makers at Handsome created an automated Foosball Scoreboard using an Android tablet and Arduino Mega 2560:

the Arduino is responsible only for detecting a) a goal scored and b) the gate in which it was scored. After a goal is detected the Arduino sends this data to Android tablet.

You can explore the details of the project on this blog, the sketch on Github, and watch the video below:

 

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“Data transparency” is a project by Jiayu Liu, a designer and media artist, interested in physical data visualisation and interactive code. The installation runs on Arduino Mega: when the microphone senses a person’s blow, it transforms it in a Led animation and then activates the bubble machine for 8 seconds. The project is not aiming to visualize any specific data but “data visualization” itself:

In my point of view, data is not dissimilar to a conclusion of our past, and we need it for our future. When we see a data from a computer, it is something that has already happened. We use intelligent methods of computing science to analyze the data so that to predict the future. We are living in a world of data, and data is like a language objectively describing our past. In this work, I take more attention on rethinking and recalibrating the role of data in our lives, and the relationship between the virtual world we build as a main method of data storing, analyzing and visualization and ourselves.

Also, I am thinking of that it is better to make sense of the role of data visualization before really visualizing it. Finally, I found a good perspective to see how data connects with our lives, which is Time.
Therefore, the project is not aiming to visualize any specific data but what I am trying to visualize is the “data visualization” itself. I would like to bring a new experience to the viewer in different space. So I want to create a interesting play space and bubble game to the viewer . Let them have a really funny and relaxing experience.

Take a look at the “making of” video below to see it in action:



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