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Archive for the ‘2016 Hackaday Prize’ Category

[Alain Mauer] wanted to build something like a Google Glass setup using a small OLED screen. A 0.96 inch display was too large, but a 0.66 inch one worked well. Combining an Arduino, a Bluetooth module, and battery, and some optics, he built glasses that will show the readout from a multimeter.

You’d think it was simple to pull this off, but it isn’t for a few reasons as [Alain] discovered. The device cost about 70 Euro and you can see a video of the result, below.

The video shows a common problem and its solution. You are probing a mains circuit and have to look away to read the voltmeter. With the glasses, you don’t have to look away, the voltage floats in your field of vision.

These reminded us of Pedosaglass which we covered earlier. Of course, it used a different optical solution. We’ve also seen Google Glass knockoffs as part of our Hackaday prize entries.


Filed under: Arduino Hacks, The Hackaday Prize, wearable hacks

For most of us, our touch-screen smartphones have become an indispensable accessory. Without thinking we tap and swipe our way through our digital existence, the promise of ubiquitous truly portable computing has finally been delivered.

Smartphones present a problem though to some people with physical impairments. A touchscreen requires manual dexterity on a scale we able-bodied people take for granted, but remains a useless glass slab to someone unable to use their arms.

LipSync is a project that aims to address the problem of smartphone usage for one such group, quadriplegic people. It’s a mouth-operated joystick for the phone’s on-screen cursor, with sip-and-puff vacuum control for simulating actions such as screen taps and the back button.

To the smartphone itself, the device appears as a standard Bluetooth pointing device, while at its business end the joystick and pressure sensor both interface to a Bluetooth module through an Arduino Micro. The EAGLE board and schematic files are available on the project’s hackaday.io page linked above, and there is a GitHub repository for the code.

Technology is such a part of our lives these days, and it’s great to see projects like this bridge the usability gaps for everyone.  Needless to say, it’s a perfect candidate for the Assistive Technology round of the Hackaday Prize.

 

 


Filed under: Arduino Hacks, Medical hacks, The Hackaday Prize

We’re still not sure exactly how [connornishijima]’s motion detector works, though many readers offered plausible explanations in the comments the last time we covered it. It works well enough, though, and he’s gone and doubled down on the Arduino way and bundled it up nicely into a library.

In the previous article we covered [connor] demonstrating the motion detector. Something about the way the ADC circuit for the Arduino is wired up makes it work. The least likely theory so far involves life force, or more specifically, the Force… from Star Wars. The most likely theories are arguing between capacitance and electrostatic charge.

Either way, it was reliable enough a phenomenon that he put the promised time in and wrote a library. There’s even documentation on the GitHub. To initialize the library simply tell it which analog pin is hooked up, what the local AC frequency is (so its noise can be filtered out), and a final value that tells the Arduino how long to average values before reporting an event.

It seems to work well and might be fun to play with or wow the younger hackers in your life with your wizarding magics.


Filed under: Arduino Hacks

Blood glucose monitors are pretty ubiquitous today. For most people with diabetes, these cheap and reliable sensors are their primary means of managing their blood sugar. But what is the enterprising diabetic hacker to do if he wakes up and realizes, with horror, that a primary aspect of his daily routine doesn’t involve an Arduino?

Rather than succumb to an Arduino-less reality, he can hopefully use the shield [M. Bindhammer] is working on to take his glucose measurement into his own hands.

[Bindhammer]’s initial work is based around the popular one-touch brand of strips. These are the cheapest, use very little blood, and the included needle is not as bad as it could be. His first challenge was just getting the connector for the strips. Naturally he could cannibalize a monitor from the pharmacy, but for someone making a shield that needs a supply line, this isn’t the best option. Surprisingly, the connectors used aren’t patented, so the companies are instead just more rigorous about who they sell them to. After a bit of work, he managed to find a source.

The next challenge is reverse engineering the actual algorithm used by the commercial sensor. It’s challenging. A simple mixture of water and glucose, for example, made the sensor throw an error. He’ll get it eventually, though, making this a great entry for the Hackaday Prize.

The HackadayPrize2016 is Sponsored by:

Filed under: Arduino Hacks, The Hackaday Prize

[Sergey Mironov] sent in his SelfieBot project. His company, Endurance Robots, sells a commercial version of the bot, which leads us to believe that in a strange and maybe brilliant move he decided to just sell the prototype stage of the product development as a kit. Since he also gave away the firmware, STLs, BOM, and made a guide so anyone can build it, we’re not complaining.

The bot is simple enough. Nicely housed hobby servos in a 3D printed case take care of the pan and tilt of the camera. The base of the bot encloses the electronics, which are an Arduino nano, a Bluetooth module, and the support electronics for power and motor driving.

To perform the face tracking, the build assumes you have a second phone. This is silly, but isn’t so unreasonable. Most people who’ve had a smart phone for a few years have a spare one living in a drawer as back-up. One phone runs the face tracking software and points the bot, via Bluetooth, towards the user. The other phone records the video.

The bot is pretty jumpy in the example video, but this can be taken care of with better motors. For a proof-of-concept, it works. A video of it in action after the break.

The HackadayPrize2016 is Sponsored by:

Filed under: Arduino Hacks, Cellphone Hacks, robots hacks, The Hackaday Prize

We live in a connected world, but that world ends not far beyond the outermost cell phone tower. [John Grant] wants to be connected everywhere, even in regions where no mobile network is available, so he is building a solar powered, handheld satellite messenger: The MyComm – his entry for the Hackaday Prize.

The MyComm is a handheld touch-screen device, much like a smartphone, that connects to the Iridium satellite network to send and receive text messages. At the heart of his build, [John] uses a RockBLOCK Mk2 Iridium SatComm Module hooked up to a Teensy 3.1. The firmware is built upon a FreeRTOS port for proper task management. [John] crafted an intuitive GUI that includes an on-screen keyboard to write, send and receive messages. A micro SD card stores all messages and contact list entries. Eventually, the system will be equipped with a solar cell, charging regulator and LiPo battery for worldwide, unconditional connectivity.

2016 will be an interesting year for the Iridium network since the first satellites for the improved (and backward-compatible) “Iridium NEXT” network are expected to launch soon. At times the 66 Iridium satellites currently covering the entire globe were considered a $5B heap of space junk due to deficiencies in reliability and security. Yet, it’s still there, with maker-friendly modems being available at $250 and pay-per-use rates of about 7 ct/kB (free downstream for SDR-Hackers). Enjoy the video of [John] explaining the MyComm user interface:

The HackadayPrize2016 is Sponsored by:

Filed under: Arduino Hacks, Cellphone Hacks, The Hackaday Prize

A stock Arduino isn’t really known for its hi-fi audio generating abilities. For “serious” audio like sample playback, people usually add a shield with hardware to do the heavy lifting. Short of that, many projects limit themselves to constant-volume square waves, which is musically uninspiring, but it’s easy.

[Connor]’s volume-control scheme for the Arduino bridges the gap. He starts off with the tone library that makes those boring square waves, and adds dynamic volume control. The difference is easy to hear: in nature almost no sounds start and end instantaneously. Hit a gong and it rings, all the while getting quieter. That’s what [Connor]’s code lets you do with your Arduino and very little extra work on your part.

The code that accompanies the demo video (which is embedded below) is a good place to start playing around. The Gameboy/Mario sound, for instance, is as simple as playing two tones, and making the second one fade out. Nonetheless, it sounds great.

Behind the scenes, it uses Timer 0 at maximum speed to create the “analog” values (via PWM and the analogWrite() command) and Timer 1 to create the audio-rate square waves. That’s it, really, but that’s enough. A lot of beloved classic arcade games didn’t do much more.

While you can do significantly fancier things (like sample playback) with the same hardware, the volume-envelope-square-wave approach is easy to write code for. And if all you want is some simple, robotic-sounding sound effects for your robot, we really like this approach.

The HackadayPrize2016 is Sponsored by:

Filed under: Arduino Hacks, digital audio hacks, The Hackaday Prize


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