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Launched back in January 2019 in partnership with Google, the Arduino Science Kit Physics Lab is designed for middle school students (aged 11 to 14) to explore science. It is  now available with Italian and Spanish  course content, making it more accessible than ever.

“You discovered it yourself, so it was really fun doing that” UK Student from ARK Burlington Danes Academy.

The Arduino Science Kit Physics Lab, requires no prior electronics knowledge.  It features online course content and equipment to conduct and test the fundamental laws of traditional physics through nine exciting science projects inspired by popular fairground rides like the Gravitron and Pirate Ship.  It is perfect for developing transferable skills such as critical thinking and problem solving through an inquiry-based learning approach. Students will experiment with forces, motion, magnetism, and conductivity – making their own hypothesis like real scientists, checking their assumptions, and logging data in real-time using Google’s Science Journal for Android.

“Makes it more accessible for students to do practical physics” – Graeme Wood, UK – Physics teacher, ARK Burlington Danes Academy. 

Incredibly easy to get started, students simply connect their Android mobile device to the board, build their project, and then use the onboard sensor and plug-and-play modules to simulate the rides’ dynamics. Data is transmitted from the experiment to the student’s mobile device via Bluetooth, where they can analyse and record their results in Google’s Science Journal App or worksheets.

The Arduino Education  Science Kit Physics Lab isn’t confined to the classroom. In fact, students can use the kit outdoors to turn the playground into their very own fairground by applying the concepts they’ve learned to design and test their own rides. Based upon the Arduino MKR WiFi 1010, it is a fully portable lab including a range of sensors to measure light, temperature, motion, and magnetic fields, and much more… that come in a protective Gratnells classroom tray.

Arduino Education aims to assist educators by providing our programs, online course content and worksheets in as many languages as possible: not only relevant European languages, but for example,  Arabic and Japanese are also planned for future release. Next in line for the Science Kit Physics Lab will be German, Hungarian and Portuguese so watch this space.

MORE INFO


Ya están disponibles las ediciones de Science kit en Italiano y en Español

Lanzado en Enero de 2019 en colaboración con Google, Arduino Science Kit Physics Lab está diseñado para estudiantes de primaria ( de 11 a 14 años ) para aprender sobre ciencia. Ahora el contenido está disponible en Italiano y Español, haciéndolo aún más accesible que nunca.

“Lo vas descubriendo todo tú mismo, fue muy divertido” Estudiante de Reino Unido de ARK Burlington Danes Academy

Arduino Science Kit Physics Lab, no necesita conocimientos previos sobre electrónica. Incluye un curso online  y equipamiento para llevar a cabo y probar las leyes fundamentales de la física tradicional a través de 9 proyectos científicos excitantes inspirados en atracciones populares de las ferias como el Gravitron y el Barco Pirata. Es perfecta para desarrollar habilidades como el pensamiento crítico y la resolución de problemas, a través de un aprendizaje mediante enseñanza reflexiva. Los alumnos experimentaran con fuerzas, movimientos, magnetismo y conductividad – haciendo sus propias hipótesis como científicos de verdad, probando sus suposiciones y recogiendo información en tiempo real usando la app de Google “Science Journal” para Android.

“Hace que la física práctica sea más accesible para los estudiantes” Graeme Wood, UK – Profesor de física, ARK Burlington Danes Academy. 

Increiblemente facil de empezar a usar, los alumnos simplemente tienen que conectar el dispositivo Android a la placa, montar el proyecto, y después usa los sensores que contiene la shield y los módulos plug-and-play  para simular las atracciones. Los datos son transmitidos del experimento a el dispositivo móvil del alumno via Bluetooth, donde se puede ver y analizar el resultado obtenido en la app Science Journal de Google o en las fichas de los alumnos.

Arduino Education  Science Kit Physics Lab  no está pensado para usarse únicamente en clase. De hecho, los alumnos pueden usar el kit en exteriores para convertir su recreo en su propia feria de ciencia aplicando los conceptos que han aprendido, y así, diseñar y probar sus propias atracciones. Basado en el uso de Arduino MKR WiFi 1010 , que es un laboratorio portátil incluyendo un grupo de sensores para medir luminosidad, temperatura, movimiento, campos magnéticos y mucho más… todo esto en una caja Gratnells protectora.

Arduino Education apunta a apoyar a los profesores proporcionando nuestros programas, contenido online y las hojas del alumno en el mayor número de idiomas posible: no solo en los idiomas Europeos relevantes, por ejemplo, Árabe y Japonés están planeados para futuras actualizaciones. Lo siguientes idiomas para Science Kit Physics Lab serán Alemán, Húngaro y Portugués.

MÁS INFORMACIÓN


Da oggi Science Kit è disponibile anche in italiano e spagnolo.

Nel Gennaio 2019, in collaborazione con Google, Arduino Science Kit Physics Lab è stato lanciato sul mercato, per studenti di scuola media (tra 11 e 14 anni) e non solo, con l’obiettivo di esplorare la scienza, divertendosi.

Da oggi, i contenuti del corso sono disponibili in italiano e spagnolo, rendendolo ancora più accessibile.

“Sei tu che esperimenti in prima persona, ed è stato davvero divertente poterlo fare” ha commentato uno studente inglese dell’accademia di ARK Burlington Danes.

Arduino Science Kit Physics Lab non richiede nessuna conoscenza pregressa in elettronica. Possiede un corso online con tutti i contenuti e gli strumenti per poterli condurre e testare le leggi fondamentali della fisica classica attraverso nove esperimenti di scienza, ispirati dalle attrazioni più popolari nei parchi divertimento, come la nave pirata o il Gravitron. E’ un prodotto ideale per poter sviluppare competenze come l’abilità di saper risolvere problemi e il pensiero critico, attraverso un metodo di apprendimento basato sull’indagine pratica. Gli studenti sperimentano con le forze, il moto, il magnetismo e la conduttività; creando le loro ipotesi come veri scienziati, verificando le loro supposizioni, e prendendo nota dei dati in tempo reale usando il Google Science Journal per Android.

“Rende molto più accessibile agli studenti praticare la fisica” Graeme Wood, docente di fisica, presso ARK Burlington Danes Academy.

E’ incredibilmente facile da avviare, gli studenti connettono semplicemente il loro dispositivo mobile Android alla scheda, costruiscono il progetto, e dopo, usano i sensori installati e i moduli plug-and-play per simulare le dinamiche dei dati. I dati sono trasmessi dall’esperimento al dispositivo mobile via Bluetooth, dove possono analizzare, registrare i risultati nel loro Google Science Journal oppure nelle loro schede di lavoro.

Arduino Education Science Kit Physics Lab non si limita soltanto alla classe. Infatti, gli studenti possono usare il kit anche fuori all’aperto, trasformando il cortile della scuola in un luna-park, applicando i concetti che hanno imparato e progettando e testando le loro attrazioni. Basato su Arduino MKR WiFi 1010, è un laboratorio portatile completo, che include vari sensori per misurare la luce, la temperatura, il moto, i campi magnetici e molto altro…tutto incluso in una comoda e sicura scatola.

Arduino Education mira ad assistere gli insegnanti sostenendo i corsi, i contenuti online e le schede per gli studenti, in più’ lingue possibili: non soltanto lingue europee, ma anche per esempio arabo e giapponese sono in programma per il futuro. Prossimamente, Science Kit Physics Lab verrà rilasciato in tedesco, ungherese e portoghese, perciò continuate a seguirci per restare informati.

INFORMAZIONI QUI

Since very early on I developed an interest in education. During my studies I worked as afterschool teacher in math, physics, chemistry, and languages. Shortly after graduating from my MSc in Engineering I became a teacher at the School of Arts and Communication at Malmo University, Sweden. For over a decade I worked in the creation of education programmes for the university, looking at how to introduce technology transversely as part of several subjects within undergraduate, graduate, and postgraduate education.

Back in 2012, I realised at the time that almost no one was addressing the needs of educators when introducing curriculum. Therefore, I decided that we had to put educators at the center of our concept and help them find creative ways to use technology in the classroom. 

As we now are approaching 2020 I am very proud of where this has taken us. 

We have managed to bring Arduino Education programs into the classrooms in a large number of countries with great success, and not least with the help from all of you — our trade partners around the world. 

We rely on you to be our faces in the market and also understand how we need to step up in our offering to make sure you are equipped to bring Arduino Education to market and give the best support to the teachers.

The Arduino Education team has been expanding the past year and we now have a strong, creative and dedicated team to make sure we deliver relevant education programs, content, training and support.

Every single day we build on our vision in wanting  to make technology accessible to everyone and put it into the hands of every student and educator.

There is still a long way to go — we are on an amazing journey and this is just the beginning. The world of technology is constantly changing and new technologies keep showing their faces. Hence why it is so very important that we work hard to make students of today aware of technology and give them confidence in working with it.

Formal education is going through a strong transformation due to the digitalization of many aspects of contemporary society. If we look at the future classroom, we see technology not just as a tool to learn about, but as a system to enhance lots of processes that currently stop us from building a better interaction between teachers, students, and their families. Technology will help us accessing knowledge in better ways right at the time we need it. Assessing the student’s learning process will be easier and more personalized. We will be able of scaling pedagogical models that schools are currently only dreaming of. It will be possible to make cross-age study groups, where students will join based on their interests. Teachers will have access to tools that will help them see at once the student’s progress and needs. Student mobility will be a matter of transferring a file between schools. 

While the future is there, a few steps ahead, we still have to walk the path. At Arduino we look forward to being your partner in reaching that future, one step at a time. 

Let us change the world by making technology accessible to everyone and put it into the hands of every student and educator.

Aside from all the product announcements at Bett, we’re excited to unveil a new annual initiative from the Arduino Education team to keep the community up-to-date on contests and exhibitions, suggest experiments, and highlight educational products and events of relevance within a selected topic.

The Arduino Education thematic years calendar is a unique way to involve our passionate educators and students, and work together to achieve something on a much larger scale.

For 2019, we have decided to take our efforts from the classroom to outer space.

2019 Is the Year of Space

Educators from all over the world have been using space as a context to build inspirational education resources. Different space agencies, through dissemination activities, have reached out to schools and universities trying to inspire students to become the next generation of scientists and engineers. Robots, satellites the size of a soda can, radio communication systems, weather monitoring devices, maps, amongst others, are examples of projects from those who want to bring the topic of space closer to the classroom. Arduino plays a major role in this, and therefore we want to contribute to the development and dissemination of future space scientists.

A Calendar of Activities

The Arduino Education thematic year calendar is not written in stone. We, in collaboration with a series of stakeholders, suggest a point of departure, but we will welcome your contributions. Please send us your event proposals via email to space.year@arduino.cc and we will share them. If you would like to make an announcement for an upcoming workshop, event, course, or if you are looking for partners to do so in your region, we will use the Arduino forum as a public way to discuss the possibilities.

Each thematic year will see the direct involvement of the community, both in proposing/running events related to the chosen topic and to select the theme for the following year. For starters, here is a brief snapshot of planned activities in the months to come:

January

  • Official announcement at BETT London
  • Balloon launching in Malmö, Sweden

February

  • Balloon launching in Soria, Spain with Fundación Trilema
  • Arduino instrumentation course for space experiments at Luleå University of Technology (LTU), Sweden

March

  • Arduino Cardboard Keyboard workshop at SXSW
  • Balloon launching in Aguascalientes, Mexico
  • Worldwide Arduino Day celebrations
  • 2019 Arduino Education hackathon rules announcement
  • First tests of the Asuro robot v2 with German Aerospace Center (DLR)

Rest of the year

  • Arduino experiments at the International Space Station (ISS) with Quest Robotics
  • Arduino in Space hackathon
  • Moon landing anniversary party
  • Astronauts and cosmonauts hangout on the beach

Aside from all the product announcements at Bett, we’re excited to unveil a new annual initiative from the Arduino Education team to keep the community up-to-date on contests and exhibitions, suggest experiments, and highlight educational products and events of relevance within a selected topic.

The Arduino Education thematic years calendar is a unique way to involve our passionate educators and students, and work together to achieve something on a much larger scale.

For 2019, we have decided to take our efforts from the classroom to outer space.

2019 Is the Year of Space

Educators from all over the world have been using space as a context to build inspirational education resources. Different space agencies, through dissemination activities, have reached out to schools and universities trying to inspire students to become the next generation of scientists and engineers. Robots, satellites the size of a soda can, radio communication systems, weather monitoring devices, maps, amongst others, are examples of projects from those who want to bring the topic of space closer to the classroom. Arduino plays a major role in this, and therefore we want to contribute to the development and dissemination of future space scientists.

A Calendar of Activities

The Arduino Education thematic year calendar is not written in stone. We, in collaboration with a series of stakeholders, suggest a point of departure, but we will welcome your contributions. Please send us your event proposals via email to space.year@arduino.cc and we will share them. If you would like to make an announcement for an upcoming workshop, event, course, or if you are looking for partners to do so in your region, we will use the Arduino forum as a public way to discuss the possibilities.

Each thematic year will see the direct involvement of the community, both in proposing/running events related to the chosen topic and to select the theme for the following year. For starters, here is a brief snapshot of planned activities in the months to come:

January

  • Official announcement at BETT London
  • Balloon launching in Malmö, Sweden

February

  • Balloon launching in Soria, Spain with Fundación Trilema
  • Arduino instrumentation course for space experiments at Luleå University of Technology (LTU), Sweden

March

  • Arduino Cardboard Keyboard workshop at SXSW
  • Balloon launching in Aguascalientes, Mexico
  • Worldwide Arduino Day celebrations
  • 2019 Arduino Education hackathon rules announcement
  • First tests of the Asuro robot v2 with German Aerospace Center (DLR)

Rest of the year

  • Arduino experiments at the International Space Station (ISS) with Quest Robotics
  • Arduino in Space hackathon
  • Moon landing anniversary party
  • Astronauts and cosmonauts hangout on the beach

The Arduino Certification Program (ACP) is an Arduino initiative to officially certify Arduino users at different levels and evaluate their expertise in key Arduino knowledge areas. Certifications are offered at three tiers — enthusiasts, educators and professionals — which have been identified as the largest Arduino user groups through extensive feedback from the community.

The first step, the Arduino Certification: Fundamentals Exam, is a structured way to enhance and validate your Arduino skills, and receive official recognition as you progress. Anyone interested in engaging with Arduino through a process that involves study, practice, and project building is encouraged to pursue this official certificate.

Developed in consultation with leading technology curriculum, interaction design, and electronic engineering professionals, the Arduino Certification: Fundamentals Exam assesses skills based on exercises consisting of practical tasks from the Arduino Starter Kit.

The official assessment covers three main key areas: theory and introduction to Arduino, electronics, and coding.

During the exam, you will be asked to answer 36 questions of varied format and difficulty, which should take approximately 75 minutes to complete.

Questions will test your knowledge on, but will not be limited to, the following topics:

  • Introduction to Arduino: Physical computing and Arduino, Arduino Uno, Arduino IDE and uploading, programming basics, electronics concepts, blink!, and the breadboard.
  • Sensors and Actuator: Sensors, actuators, as well as digital and analog input/output.
  • Input and Output Types: Using serial monitor, LEDs, motors, piezo as input/output, switches, variable resistors, IR, and PIR.

The Arduino Certification: Fundamentals Exam is currently on display at Bett 2019. Stop by stand C375 to see a demo for yourself and learn more about the program!

The Arduino Science Kit Physics Lab, developed in collaboration with Google, is the first official Arduino kit designed for middle school curriculum.

The Arduino Education Science Kit Physics Lab provides middle schoolers (ages 11 to 14) with a hands-on experience, enabling them to explore forces, motion, and conductivity with their classmates. Students can make their own hypothesis like a real scientist, then check their assumptions, and log data thanks to Google’s Science Journal app — a digital notebook for conducting and documenting science experiments using the unique capabilities of their own devices.

The kit, based on the MKR WiFi 1010, includes a range of sensors to measure light, temperature, motion, and magnetic fields, as well as a set of props and full access to online course content for teachers and students to conduct nine exciting science projects inspired by popular fairground rides like the Gravitron and Pirate Ship.

“The Arduino Science Kit is perfect for developing transferable skills such as critical thinking and problem solving through an inquiry-based learning approach. The projects featured in the kit have been aligned with several National curricula including the Next Generation Science Standard (NGSS) for K-12, and the National UK Curriculum, so teachers can be assured that the Physics Lab is not only easy to set up and fun to use, but also contains all the necessary lesson plans and physical experiments for students to actively engage with their learning.” – David Cuartielles

With the Physics Lab, no prior electronics knowledge is required. Students simply upload their sketch onto an Arduino board using Arduino Create for Chromebook, connect their Android mobile device to the board, build their project, and then use the onboard sensor and plug-and-play modules to simulate the rides’ dynamics. Data is transmitted from the experiment to the student’s mobile device via Bluetooth, where they can analyse and record their results in Google’s Science Journal App or worksheets.

The Arduino Education Science Kit Physics Lab isn’t confined to the classroom. In fact, students can use the kit outdoors to turn the playground into their very own fairground by applying the concepts they’ve learned to design and test their own rides.

The Arduino Education Science Kit Physics Lab comes in a handy storage box for later use, along with the MKR WiFi 1010 and all the parts needed to assemble and carry out the experiments. It will be coming soon to the Arduino Store and available globally starting in March 2019.

On April 18th, a team from Arduino Education made it to the museum Ciudad de las Artes y las Ciencias in Valencia to participate in the CTC Valencia Fair. A total of 1,200 students (out of 1,500 people in attendance) participated in the five-hour-long event where the students exhibited what they had been producing over the last couple of months.

CTC, the Creative Technologies in the Classroom initiative

CTC started as a project in the region of Castilla La Mancha in Spain. I was asked what kind of process could be implemented in order to bring teachers and school up to speed with new educational technologies. Back then, in 2012, I had been teaching students from many different disciplines, mostly at the university level: interaction design, medicine, engineering, product design, mathematics, multimedia, fine arts… I had also been working with upper secondary school teachers from Spain, Argentina, and Sweden in the creation of small curriculums introducing interactive technologies a part of more transversal teaching in subjects like science and design.

When asked by the people in charge at the regional centre for educators in Castilla La Mancha, I suggested a quick iterative design process that began with a collective survey to teachers in 25 schools and followed by a curriculum suggestion on topics that they considered relevant. The most complex aspect in this process was how to design interventions in the way of implementing this programme so that I could incorporate the teachers’ as well as the students’ opinions and debug the content as we went. CTC has over 25 different mid-size experiments designed to help a class get acquainted to work in a project-based learning methodology through an iterative process.

The first CTC fair brought together over 400 students from all over Castilla La Mancha that presented 100-plus projects. Almost five years later, we have witnessed yet another incredible fair with very nice results, only this time in Valencia.

What has changed

CTC now includes experiments with wireless technology, accelerometers, capacitive sensing, motors, lights, and other interesting tricks, thanks to using the Arduino 101 board that comes with BLE, an IMU, and some other goodies. Students are introduced to programming using Processing and the Arduino IDE. But not everything is coding, given our pedagogic approach, they learn how to work in groups, search for technical information, organize time, and present their results…

On the Arduino side, we have jumped from having a good old WordPress site to enable communication between the students, to a full-fledged platform that is being augmented with new materials and courses on a yearly basis. The content works for both the classic IDE and the more modern Create IDE. At the same time, we have implemented a hotline where teachers can ask questions directly to Arduino’s support specialists. Of course, there is a forum just for teachers to talk to one another and the Arduino forum still supporting them; but we have learned that teachers like one-to-one communication because each school is somehow different in terms of equipment, network facilities, classrooms and policies, and social environment–teachers, students, and their families.

We have learned about complex deployments; for example, in Valencia there is a special Linux distribution called Lliurex that we had to hack in order to get the IDE running properly. During a previous project in Andalucia, teachers had no administration password to the computers! Well, we did figure things out and got the project to work. So big kudos to our support team that had to get out the hacker hoodie and code a clever solution!

Also, for the CTC webinars we make on a bi-weekly basis, we have changed our online seminar backend to have a much more efficient one. Now our calls allow full interaction with the participants that can be invited to talk and share screens when needed instead of simply having a chat line back.

Valencia is cool, isn’t it?

We had a CTC fair at the Ciudad de las Artes y las Ciencias, a museum by Santiago Calatrava in the shape of a huge boat put upside-down. There are fountains surrounding the building, the weather was amazing (remember I am coming from Sweden, where we just had the worst winter in 10 years, so anything over 15°C is good at this point), the organizers from CEFIRE (the teacher organization in Valencia’s region) made a great preparation of the location, schools arrived on time, the show went fine-great-FABULOUS… so yes, Valencia is cool, and the so was the CTC fair.

On stage we could see almost 30 projects being presented by the students, while we conducted a two and a half-hour livecast for those interested in seeing the projects from anywhere in the world. We held 15 interviews, but unfortunately we couldn’t show everything happening, considering that there were a more than 150 projects on display!

The following video is a summary of livestream from the museum; for your benefit, we have chosen some highlights of the broadcast I conducted throughout the day.

The interviews were conducted in Spanish, which is another reason for the summary; but if you are interested in the actual interviews, check out the following video.

Some seriously nice projects

I cannot stop being surprised by the amount of creativity students show when making projects. Even if I attend an average of five events of this nature per year, I keep on finding projects that make an impression in me. Students are always challenging any pre-conceptions I might have about what could be done with something as simple as an Arduino board. The one thing teachers keep on saying again and again is that it was them, the students, that pushed the process forward, that once they got started with the course, it was hard not to get carried away by the students initiative. The role of the teachers is playing the realist, trying to make sure the projects come to an end. That said, here some of the things I saw while walking around in the fair.

Probably the most impressive project I came across was a model of the Hogwart’s castle inspired by the Harry Potter movies. It took the students four months to build the entire project. It was a replica of the castle, so heavy that it needed four people to carry it around. It had dragons flying around one tower, the lights could be turned on and off… there was even a fountain with running water! The whole mode could be controlled via Bluetooth from an Android tablet. In total, the model took three months to construct, the students said, while making the electronics and software work took one month.

On the other side of the spectrum, I could play with a small arm wrestling toy made by a single student that took only 5 hours to build. You can check out the interview with the student in the above-posted videos. While the project seems to be simple, it is clear that the student had become quite knowledgeable in the craft of making projects, since he had figured everything for the project on his own without any external help.

One last project I would like to talk about was a small drawing machine comprised of mechanics from DVD drives that could replicate small drawings (less than 10x10cm big) using a pen. The students explained that it barely worked the night before, but that they finally figured out the calibration process minutes before leaving for the fair. The results, as you can see on the video interviews, are quite remarkable. They can export drawings using the open source program Inkscape in a format (G-code) their machine can understand, this allows them to trace any kind of vectorized drawing and reproduce it with their machine.

There were a lot more projects, take a look at the videos and pictures in this blog post. We will be presenting some others as part of the Arduino Livecast series in the the future. If you want to know more, just subscribe to Arduino’s YouTube channel and you will get weekly notifications on our videos.

Acknowledgements

The CTC Valencia project has been possible thanks to the generous contribution of EduCaixa, the on-site collaboration of the technical body at CEFIRE, the kind support of the regional government of Valencia – the Generalitat -, and the help of our old friend Ultralab.

From everyone involved in the project, big thanks to Ismael and Oscar, who believed in the project and pushed for it. Personally I want to thank Nerea who coordinated the project, and Roxana who was there making it happen from Arduino on a weekly basis; also Carla and Carlos who covered up when needed. Finally to Laura, who worked long evenings on top of everything else to make all of graphics needed for the fair.

At a more technical level, we have a new revision to the look and feel of the CTC project site coming, and it is looking awesome. Marcus, Gabrielle, Luca and everyone working with the UX in Arduino are creating one of the best-looking educational experiences ever. If not only the content is good, but if it feels good and looks good, then the experience will be excellent!

Do you want CTC in your world?

If you want to be part of the CTC initiative, visit Arduino Education’s website, subscribe to the Arduino Education Newsletter [at the bottom of that site], or send us a request for more information via email: ctc.101@arduino.cc.

[Photos by Pablo Ortuño]

Why livecasting from Arduino Education

About a month ago we started livecasting from Arduino’s YouTube channel. This is something I had been willing to do for quite some time, but I never figured out the way to make room in my agenda to fit the planning required to make it happen. Technology has changed a lot over the last couple of years and it is relatively easy to start broadcasting from anywhere given there is an Internet connection. Not only has the tech for transmission evolved, there are also several options on where to send the video so that others can watch it whether live or in its recorded form later.

What we are excited about

We want to reach you when you’re commuting to/from school and have some time to chat about things that matter in the field of tech and education. We want to test LIVE experiments made by others and see whether we get the same results. We want to showcase projects from the Arduino community that are relevant for those involved in education. We want to give a voice to makers from all over the world that we meet when traveling (something I do often). We want to fail on air, and get help from the chat to fix things. We want to have a more inclusive audience. Livecasting is a quick and honest way to approach all of this, minimizing the impact in terms of the amount of resources needed to put it in place.

Our yearly livecasting plan

Even if the livecasts will be super LoFi in nature, it doesn’t mean we will not be thinking carefully about the content to be presented in them. We have prepared a (preliminary) agenda all the way to 2019. While the exact topics of the livecasts are open to change, we will keep a balance between technical casts, interviews, project presentations, and basic introductory sessions for those starting. We will air in English on Thursdays at 7pm CEST (CET) unless there’s a holiday, in which case we’ll try on an earlier day that same week. Some weeks we might transmit more than once, like e.g. if we find ourselves at a conference or event where there might be something meaningful to inform you about.

That said, follows an overview of the livecasts we have planned to make (along with those that have already taken place).

In the program you will see how some of the livecasts are actually sponsored by the eCraft2Learn EU research project. This is a project we have been working with for over a year, where our role is to provide teachers interested in Arduino related topics with introductory tutorials to the technology. We call those livecasts “teacher tutorials.”

List of Livecasts: past and (near) future

Teacher Tutorial 1: Introduction to Arduino and the popular Arduino Uno board. (Please note that the audio was not good in this transmission, we have learned a lot since then.) 

Hacking STEM 1:  A water quality sensor experiment, where we took one of the Microsoft Hacking STEM projects and replicated it. The building process went fine, but the sensor gave us some trouble because of some alligator clips.

Sensors Q&A 1: We are always receiving questions about how different sensors work. Here we devoted one session to test different temperature sensors… ah, and we threw an Arduino Uno into the frozen sea and proved it works (after drying up).

Live from Hackergarage GDL, Mexico: We interviewed a series of people from the Mexican maker scene. People from all over the country came to Guadalajara for an event and we managed to squeeze in a series of live interviews.

Live from Hacedores CDMX, Mexico: We went to Mexico City and interviewed the founder of the Hacedores MakerSpace, Antonio Quirarte, who could also be considered one of the founding parents of the Mexican make scene. We had a great talk and he showed some of the educational projects they have been working with for some time. Are you into weather stations? Then this is your podcast!

Teacher Tutorial 2: Learn about Arduino’s classic IDE and how it differs from the new online Create IDE. We also found out about the Microsoft OneDrive issue with the classic IDE (bug that will be solved in the next release).

April 18th (between 10AM and 12AM CEST) – Live from CTC Valencia Faire: We will be transmitting live from the museum Ciudad de las Artes y las Ciencias, showing projects made by students participating in the CTC initiative.

April 19th – CTC Projects 1: We will dissect a CTC project made by students and try to replicate it, to some extent, with whatever materials we have in our office.

April 26th – Microsoft Hacking STEM Project 2: Yet another project from the Microsoft Hacking STEM collection.

May 3rd -Teacher Tutorial 3: Learn how to extend Arduino’s classic IDE, add libraries, use other cores, etc.

May 10th – CTC Projects 2

May 17th – Real World Applications: Let’s look at a project where Arduino is being used in the wild to see how it could inspire our students to think more about this kind of design cases.

May 24th – Teacher Tutorial 4: Electronics and electricity basis

May 31st – CTC Projects 3

June 7th – Microsoft Hacking STEM Project 3

June 14th – Summer Projects: What can you do with Arduino this summer?

There is a full agenda, although it may be a bit too much to include in this blog post. We will update you with more details in the coming weeks, so stay tuned.

The equipment

As you could imagine, there are different techniques for livecasts. Since we are looking at a consistent experience over the programs, we have settled on using gamer computers (because of the graphics card), together with a couple of webcams, an external mixer board, and a good ambient mic. We have an extra HDD to record the programs should the bandwidth be so bad that we need to lower the quality beyond our own standards and a Zoom recorder because sound is sometimes troublesome. The software of choice is OBS that can push the stream directly into YouTube and uses the graphics card for real-time compression of the video, which is very helpful. This is the reason why we had to fall for MS Windows (those that know me know I’m a Linux guy), as OBS doesn’t support some of the extra features of the graphics card in the Linux operating system.

In the studio, we have a stationary gaming PC with two screens; when on the road, I have a gamer laptop of similar characteristics. The other difference is that the stationary has a control panel made with an Arduino Leonardo operating as MIDI device, which sends keystrokes to OBS via an interfacing program. These are used to change between scenes, switch cameras, add overlays, etc. For the portable station, I got a control panel from El Gato that takes a lot less space.

What has (and hasn’t) worked so far
At the time of writing I’ve made six livecasts with different degrees of success. I have no problem admitting that we (I) are still learning how to prepare the system, switch scenes, and even select the content and write scripts. During our first transmission, the audio ended up having a terrible echo that we couldn’t figure out how to filter. For the second one, the sensors didn’t work even after a full day of preparations. In the third, there were times when I was talking about something but the screen was showing something unrelated. That day I came in the studio and someone had taken one of the monitors to use it in a lab experiment so I had to improvise and had no monitor to check whether I was doing it right or wrong.

So far we have learned a lot, yet we still consider the livecasts to be in beta. We are having fun making them and will continue to do so. Also, we are nurturing a new chat community using Discord where people interact live during the programs making suggestions, adding links, and competenting the show. If you want to join the conversation, use the following link and join us on your computer or smartphone via the Discord app.

Finally, do not forget subscribing to the Arduino YouTube channel. If we see a good response from the community, we will start making a lot more video content. Don’t discard seeing some other relevant members from the crew coming online, I will do my best to convince them!

Other livecasts you can follow

We didn’t invent livecasting, obviously, and there are other streams you can subscribe to if you want to learn more about the maker culture. Personally, I have to recommend two Spanish channels. First, La Hora Maker, run by Cesar, with whom I collaborate on making live Q&A sessions. Cesar is probably the most knowledgeable person in the maker culture in Spanish language. The other relevant channel is Programar Facil from Luis, where you will find a lot of sessions about projects made with Arduino and various programming techniques.

Telefónica Educación Digital, the education branch of Spanish telecommunications company Telefónica, arranged a contest for students in the fields of Science, Technology, Engineering and Math (STEM) for the second year. While the 2016/17 edition of the contest was launched only in Spain, 2017/18’s took place in Latin America as well. Just a week ago, the jury came to the final result for the current Spanish edition.

In the first edition, we in Arduino Education created an educational kit and content to assist a team of mentors that would in turn work with teachers all across Spain in helping them building projects within the limits of the contest. In the 2017/18 edition, we collaborated on a series of webinars for teachers hosted last fall. In both editions, I have acted as one of the jury members. The level of projects is pretty high in average. Considering that many of the participants come from secondary schools, it is quite impressive to see how they embrace the latest technological developments like IoT or VR and make meaningful projects out of those.

The winners of the Spanish version of the contest are invited to a trip to CERN to visit the place where things happen in science: the particle accelerator. Over 1,500 innovations were presented by seven-member teams within the categories established by TED: IoT, Industry 4.0, e-health, digital education, cybersecurity, and other technological projects. From those 1,500, the jury had to work really hard to come up with the final results. If you are among the non-chosen ones, you should know that the gap between the top 50-or-so projects was incredibly tight.

The following list highlights the four teams that were awarded by the jury. I have translated the information about the teams, but the videos from the students are only in Spanish. I hope you will find them as thrilling as I do!

Project 1

  • Title: AGROTECH
  • Topic: Livestock automation system
  • Level: Advance (junior high and vocational education)
  • Theme: Industry 4.0
  • School: Instituto de Educación Secundaria LOS OLMOS
  • City: Albacete
  • Description: AGROTECH implements a prototype to automate the systems to manage livestock. Using Arduino and a series of sensors, it is possible to monitor and refill the livestock’s food and water, control the light and ventilation of the stables, report alarms like fire or intrusions and eliminate leftovers. All information is captured in real-time and displayed on a website.

Project 2

  • Title: Virtual Detective (Detective Virtual)
  • Topic: Virtual reality spaces
  • Level: High (upper secondary)
  • Theme: Digital education
  • School: Colegio María Virgen
  • City: Madrid
  • Description: Virtual Detective is a virtual, guided tour to the school. The students have hidden a series of challenges along the way that are related to different school subjects. The virtual space is a gamified version of the class that helps the kids learn in an alternative way.

Project 3

  • Title: Recycling Is for Everyone (REPT, Reciclar Es Para Todos)
  • Topic: Other technological projects
  • Level: Junior (lower secondary)
  • Theme: Digital education
  • School: Colegio Santo Domingo
  • City: Santa Cruz de Tenerife
  • Description: REPT is a trash bin prototype that can classify the leftovers and will run a lottery among those recycling once the bin has been sent to the recycling station.

Project 4

  • Title: ALPHAPSI
  • Topic: VR platform for the diagnosis and treatment of students with special educational needs
  • Level: Advance
  • Theme: Digital education
  • School: Colegio Calasancio Hispalense
  • City: Sevilla
  • Description: ALPHAPSI consists of an application made in Processing that connects to a VR head-mounted display capable of detecting the wearer’s head movements. Thanks to a series of tests consisting of tracking an object moving in the VR space, the system can follow the movements and will help generating a diagnosis and treating students with attention disorders.

The Desafío STEM project is an initiative of Telefonica Educacion Digital and their project STEMbyme

The last couple of weeks have kept the Arduino Education team extremely busy. While some of us were presenting CTC 101 to teachers all across Italy, others were in Barcelona for the CTC 101 Faire with more than 4,000 upper secondary students showcasing the projects they created as a result of the CTC 101 2017-18 academic year.

The one thing that really amazes us at Arduino EDU is how the CTC program has scaled since its inception five years ago. Back then, we prototyped our first full-year academic program and conducted a test with 25 schools. Our first faire garnered 400 participants, about 10% the size of one of our latest events. The earliest edition of CTC ran on Arduino Uno, consisted of 20 projects, was made in black and white, and included a mascot that we commissioned to the well-known Mexican artist “Grand Chamaco.” From that experiment on, almost 18,000 students have gone through the program. CTC has been implemented by 800 schools, mainly in Spain, Sweden, Ecuador, and Mexico, while more than 1,600 teachers have had the opportunity to learn under the guidance of the Arduino EDU team both on and offline.

In 2018, CTC 101 will expand to several countries including Italy, where my partner and Arduino co-founder Massimo Banzi together with Valentina Chinnici (Arduino EDU Product Marketing) led the EDU team through a custom-made “Giro d’Italia” visiting Turin, Bologna, Roma, Bari, and Naples to hold special events and workshops to Italian high school teachers, together with CampuStore, one of our Italian partners.

In the words of Massimo, “The Arduino Education tour was created to confirm and strengthen Arduino’s efforts and attention towards Italian school. The hundreds of teachers who signed in to all the dates are a great encouragement for Arduino to continue the path towards research, innovation, and dissemination of the values of open source.”

Not only did Massimo present CTC 101 to 400 teachers in person, he also hosted a webinar for over 900 educators. In case you missed it, we have posted the webinar video to the Arduino YouTube channel. (Please note that it is in Italian.)

While Massimo was touring Italy, I travelled to Barcelona with Nerea Iriepa, CTC’s project manager, to participate in the 2018’s edition of the CTC Catalunya Faire at the renowned CosmoCaixa science museum.

The EduCaixa Foundation has been sponsoring this project for the last four years in the regions of Catalunya, Andalucía, and Valencia, with a great degree of satisfaction from both teachers and students alike. In particular, a total of 200 schools in Catalunya (one-third of all of the public schools in the region) have been sponsored by EduCaixa, providing access to the program that has helped teachers enter the world of STEAM via Arduino Education.

This year’s faire brought together nearly 500 projects from 100 schools. It is worth mentioning how much effort all of the participants put in building their projects. It has been a tremendous journey for students and teachers that kicked off in September 2017 and culminated at this exhibition.

We are truly grateful for CESIRE (big hugs to Rossana and Jordi for their work), the regional ministry of education, as well as Ultralab, our local partner, in organizing this faire.



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